X-Git-Url: https://git.rmz.io/dotfiles.git/blobdiff_plain/0bbd101efef7669af0766422bc9736eb183265df..a8dcbb58d32866d7d5328955db5ec0c05a945ae4:/retroarch/retroarch.cfg diff --git a/retroarch/retroarch.cfg b/retroarch/retroarch.cfg index 46c1445..afa6641 100644 --- a/retroarch/retroarch.cfg +++ b/retroarch/retroarch.cfg @@ -65,7 +65,7 @@ video_fullscreen = true # video_vsync = true # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -video_smooth = false +# video_smooth = true # Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. # video_force_aspect = true @@ -157,7 +157,7 @@ video_crop_overscan = true # audio_rate_step = 0.25 # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = +audio_driver = pulse # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = @@ -417,7 +417,7 @@ video_crop_overscan = true # it is saved. # Also, when loading a ROM, the index will be set to the highest existing index. # There is no upper bound on the index. -# savestate_auto_index = false +savestate_auto_index = true # Slowmotion ratio. When slowmotion, game will slow down by factor. # slowmotion_ratio = 3.0