X-Git-Url: https://git.rmz.io/dotfiles.git/blobdiff_plain/bac7d94bd999fd036f082c165bc8e5c73ef1dcc4..a8dd48ddfc1f286ebfd45690dba32d87d16b1261:/retroarch/retroarch.cfg?ds=sidebyside diff --git a/retroarch/retroarch.cfg b/retroarch/retroarch.cfg index 35e4467..afa6641 100644 --- a/retroarch/retroarch.cfg +++ b/retroarch/retroarch.cfg @@ -52,7 +52,7 @@ video_driver = "gl" video_fullscreen = true # If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true +# video_windowed_fullscreen = false # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # suggests RetroArch to use that particular monitor. @@ -157,7 +157,7 @@ video_crop_overscan = true # audio_rate_step = 0.25 # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = +audio_driver = pulse # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = @@ -417,7 +417,7 @@ video_crop_overscan = true # it is saved. # Also, when loading a ROM, the index will be set to the highest existing index. # There is no upper bound on the index. -# savestate_auto_index = false +savestate_auto_index = true # Slowmotion ratio. When slowmotion, game will slow down by factor. # slowmotion_ratio = 3.0