From: Samir Benmendil Date: Fri, 8 May 2020 12:27:59 +0000 (+0100) Subject: retroarch: delete retroarch X-Git-Url: https://git.rmz.io/dotfiles.git/commitdiff_plain/feb433ebfd12eb142d9b8997b8c9aea917c435cd?ds=sidebyside retroarch: delete retroarch It has changed way too much since these configs were created, should start from scratch next time I want to set this up. --- diff --git a/retroarch/.gitignore b/retroarch/.gitignore deleted file mode 100644 index 249a40d..0000000 --- a/retroarch/.gitignore +++ /dev/null @@ -1,3 +0,0 @@ -*.lpl -cores/ -thumbnails/ diff --git a/retroarch/gba/retroarch-gba.cfg b/retroarch/gba/retroarch-gba.cfg deleted file mode 100644 index 43a9a1b..0000000 --- a/retroarch/gba/retroarch-gba.cfg +++ /dev/null @@ -1,429 +0,0 @@ -## Skeleton config file for RetroArch - -# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... -# This will be overridden by explicit command line options. -# savefile_directory = - -# Save all save states (*.state) to this directory. -# This will be overridden by explicit command line options. -# savestate_directory = - -# Automatically saves a savestate at the end of RetroArch's lifetime. -# The path is $SRAM_PATH.auto. -# RetroArch will automatically load any savestate with this path on startup. -# savestate_auto_save = false - -# Load libretro from a dynamic location for dynamically built RetroArch. -# This option is mandatory. - -# If a directory, RetroArch will look through the directory until it finds an implementation -# that appears to support the extension of the ROM loaded. -# This could fail if ROM extensions overlap. -libretro_path = "/usr/lib/libretro/libretro-vba.so" - -# Environment variables internally in RetroArch. -# Implementations can tap into this user-specificed information to enable functionality -# that is deemed too obscure to expose directly. -# Some variables might be "standardized" at a later time if needed. -# The string is formatted as key value pairs delimited by a semicolon ';'. -# Any white space between the delimiter ';' and the '=' is significant. -# I.e.: "key1=value1;key2=value2;..." -# environment_variables = - -# Sets the "system" directory. -# Implementations can query for this directory to load BIOSes, system-specific configs, etc. -system_directory = "/mnt/Skaro/roms/gba/bios" - -#### Video - -# Video driver to use. "gl", "xvideo", "sdl" -# video_driver = "gl" - -# Windowed xscale and yscale -# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) -# video_xscale = 3.0 -# video_yscale = 3.0 - -# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. -# video_fullscreen_x = 0 -# video_fullscreen_y = 0 - -# Start in fullscreen. Can be changed at runtime. -# video_fullscreen = false - -# If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true - -# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), -# suggests RetroArch to use that particular monitor. -# video_monitor_index = 0 - -# Forcibly disable composition. Only works in Windows Vista/7 for now. -# video_disable_composition = false - -# Video vsync. -# video_vsync = true - -# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -# video_smooth = true - -# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. -# video_force_aspect = true - -# A floating point value for video aspect ratio (width / height). -# If this is not set, aspect ratio is assumed to be automatic. -# Behavior then is defined by video_aspect_ratio_auto. -# video_aspect_ratio = - -# If this is true and video_aspect_ratio is not set, -# aspect ratio is decided by libretro implementation. -# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. -# video_aspect_ratio_auto = false - -# Forces cropping of overscanned frames. -# Exact behavior of this option is implementation specific. -# video_crop_overscan = false - -# Path to Cg shader. -# video_cg_shader = "/path/to/cg/shader.cg" - -# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined, -# Cg shader will take priority unless overridden in video_shader_type. -# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" - -# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto" -# video_shader_type = auto - -# Defines a directory where XML shaders are kept. -# video_shader_dir = - -# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better. -# video_render_to_texture = false - -# Defines the video scale of render-to-texture. -# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). -# video_fbo_scale_x = 2.0 -# video_fbo_scale_y = 2.0 - -# Define shader to use for second pass (needs render-to-texture). -# video_second_pass_shader = "/path/to/second/shader.{cg,shader}" - -# Defines if bilinear filtering is used during second pass (needs render-to-texture). -# video_second_pass_smooth = true - -# CPU-based filter. Path to a bSNES CPU filter (*.filter) -# video_filter = - -# Path to a TTF font used for rendering messages. This path must be defined to enable fonts. -# Do note that the _full_ path of the font is necessary! -# video_font_path = - -# Size of the TTF font rendered. -# video_font_size = 48 - -# Attempt to scale the font to fit better for multiple window sizes. -# video_font_scale = true - -# Enable usage of OSD messages. -# video_font_enable = true - -# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# [0.0, 0.0] maps to the lower left corner of the screen. -# video_message_pos_x = 0.05 -# video_message_pos_y = 0.05 - -# Color for message. The value is treated as a hexadecimal value. -# It is a regular RGB hex number, i.e. red is "ff0000". -# video_message_color = ffffff - -# Video refresh rate of your monitor. -# Used to calculate a suitable audio input rate. -# video_refresh_rate = 59.95 - -# Allows libretro cores to set rotation modes. -# Setting this to false will honor, but ignore this request. -# This is useful for vertically oriented games where one manually rotates the monitor. -# video_allow_rotate = true - -#### Audio - -# Enable audio. -# audio_enable = true - -# Audio output samplerate. -# audio_out_rate = 48000 - -# When altering audio_in_rate on-the-fly, define by how much each time. -# audio_rate_step = 0.25 - -# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = - -# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... -# audio_device = - -# External DSP plugin that processes audio before it's sent to the driver. -# audio_dsp_plugin = - -# Will sync (block) on audio. Recommended. -# audio_sync = true - -# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. -# audio_latency = 64 - -# Enable experimental audio rate control. -# audio_rate_control = true - -# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. -# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) -# audio_rate_control_delta = 0.005 - -# Audio volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# Gain can be controlled in runtime with input_volume_up/input_volume_down. -# audio_volume = 0.0 - -#### Input - -# Input driver. Depending on video driver, it might force a different input driver. -# input_driver = sdl - -# Defines axis threshold. Possible values are [0.0, 1.0] -# input_axis_threshold = 0.5 - -# Path to input overlay -# input_overlay = - -# Enable input auto-detection (used on Android). Will attempt to autoconfigure -# gamepads, Plug-and-Play style. -# input_autodetect_enable = true - -# Enable debug input key reporting on-screen. -# input_debug_enable = false - -# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on. -# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, -# rather than relying on a default. -# input_player1_a = x -# input_player1_b = z -# input_player1_y = a -# input_player1_x = s -# input_player1_start = enter -# input_player1_select = rshift -# input_player1_l = q -# input_player1_r = w -# input_player1_left = left -# input_player1_right = right -# input_player1_up = up -# input_player1_down = down -# input_player1_l2 = -# input_player1_r2 = -# input_player1_l3 = -# input_player1_r3 = - -# Two analog sticks (DualShock-esque). -# Bound as usual, however, if a real analog axis is bound, -# it can be read as a true analog. -# Positive X axis is right, Positive Y axis is down. -# input_player1_l_x_plus = -# input_player1_l_x_minus = -# input_player1_l_y_plus = -# input_player1_l_y_minus = -# input_player1_r_x_plus = -# input_player1_r_x_minus = -# input_player1_r_y_plus = -# input_player1_r_y_minus = - -# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. -# input_player1_joypad_index = 0 -# input_player2_joypad_index = 1 -# input_player3_joypad_index = 2 -# input_player4_joypad_index = 3 -# input_player5_joypad_index = 4 -# Player 6-8 is not directly expected by libretro API, but we'll futureproof it. -# input_player6_joypad_index = 5 -# input_player7_joypad_index = 6 -# input_player8_joypad_index = 7 - -# Joypad buttons. -# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. -# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. -# E.g. "h0up" -# input_player1_a_btn = -# input_player1_b_btn = -# input_player1_y_btn = -# input_player1_x_btn = -# input_player1_start_btn = -# input_player1_select_btn = -# input_player1_l_btn = -# input_player1_r_btn = -# input_player1_left_btn = -# input_player1_right_btn = -# input_player1_up_btn = -# input_player1_down_btn = -# input_player1_l2_btn = -# input_player1_r2_btn = -# input_player1_l3_btn = -# input_player1_r3_btn = - -# Axis for RetroArch D-Pad. -# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. -# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. -# input_player1_left_axis = -# input_player1_right_axis = -# input_player1_up_axis = -# input_player1_down_axis = - -# Holding the turbo while pressing another button will let the button enter a turbo mode -# where the button state is modulated with a periodic signal. -# The modulation stops when the button itself (not turbo button) is released. -# input_player1_turbo = - -# Describes the period and how long of that period a turbo-enabled button should behave. -# Numbers are described in frames. -# input_turbo_period = 6 -# input_turbo_duty_cycle = 3 - -# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. -# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. - -# Toggles fullscreen. -# input_toggle_fullscreen = f - -# Saves state. -# input_save_state = f2 -# Loads state. -# input_load_state = f4 - -# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). -# When slot is != 0, path will be $path%d, where %d is slot number. -# input_state_slot_increase = f7 -# input_state_slot_decrease = f6 - -# Toggles between fast-forwarding and normal speed. -# input_toggle_fast_forward = space - -# Hold for fast-forward. Releasing button disables fast-forward. -# input_hold_fast_forward = l - -# Key to exit emulator cleanly. -# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.) -# input_exit_emulator = escape - -# Applies next and previous XML/Cg shader in directory. -# input_shader_next = m -# input_shader_prev = n - -# Hold button down to rewind. Rewinding must be enabled. -# input_rewind = r - -# Toggle between recording and not. -# input_movie_record_toggle = o - -# Toggle between paused and non-paused state -# input_pause_toggle = p - -# Frame advance when game is paused -# input_frame_advance = k - -# Reset the emulated SNES. -# input_reset = h - -# Configures DSP plugin -# input_dsp_config = c - -# Cheats. -# input_cheat_index_plus = y -# input_cheat_index_minus = t -# input_cheat_toggle = u - -# Mute/unmute audio -# input_audio_mute = f9 - -# Take screenshot -# input_screenshot = f8 - -# Netplay flip players. -# input_netplay_flip_players = i - -# Hold for slowmotion. -# input_slowmotion = e - -# Enable other hotkeys. -# If this hotkey is bound to either keyboard, joybutton or joyaxis, -# all other hotkeys will be disabled unless this hotkey is also held at the same time. -# This is useful for RETRO_KEYBOARD centric implementations -# which query a large area of the keyboard, where it is not desirable -# that hotkeys get in the way. - -# Alternatively, all hotkeys for keyboard could be disabled by the user. -# input_enable_hotkey = - -# Increases audio volume. -# input_volume_up = kp_plus -# Decreases audio volume. -# input_volume_down = kp_minus - -# Toggles to next overlay. Wraps around. -# input_overlay_next = - -#### Misc - -# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# rewind_enable = false - -# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. -# The buffer should be approx. 20MB per minute of buffer time. -# rewind_buffer_size = 20 - -# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. -# rewind_granularity = 1 - -# Pause gameplay when window focus is lost. -# pause_nonactive = true - -# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. -# The interval is measured in seconds. A value of 0 disables autosave. -# autosave_interval = - -# When being client over netplay, use keybinds for player 1. -# netplay_client_swap_input = false - -# Path to XML cheat database (as used by bSNES). -# cheat_database_path = - -# Path to XML cheat config, a file which keeps track of which -# cheat settings are used for individual games. -# If the file does not exist, it will be created. -# cheat_settings_path = - -# Directory to dump screenshots to. -# screenshot_directory = - -# Records video after CPU video filter. -# video_post_filter_record = false - -# Records output of GPU shaded material if available. -# video_gpu_record = false - -# Screenshots output of GPU shaded material if available. -# video_gpu_screenshot = true - -# Block SRAM from being overwritten when loading save states. -# Might potentially lead to buggy games. -# block_sram_overwrite = false - -# When saving a savestate, save state index is automatically increased before -# it is saved. -# Also, when loading a ROM, the index will be set to the highest existing index. -# There is no upper bound on the index. -# savestate_auto_index = false - -# Slowmotion ratio. When slowmotion, game will slow down by factor. -# slowmotion_ratio = 3.0 - -# Enable stdin/network command interface. -# network_cmd_enable = false -# network_cmd_port = 55355 -# stdin_cmd_enable = false - diff --git a/retroarch/gba/retroarch-gba.sh b/retroarch/gba/retroarch-gba.sh deleted file mode 100755 index 8533b51..0000000 --- a/retroarch/gba/retroarch-gba.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/bash - -confpath=~/.config/retroarch - -retroarch --appendconfig $confpath/retroarch.joyconfig,$confpath/gba/retroarch-gba.cfg "$*" diff --git a/retroarch/n64/retroarch-n64.cfg b/retroarch/n64/retroarch-n64.cfg deleted file mode 100644 index 3f63786..0000000 --- a/retroarch/n64/retroarch-n64.cfg +++ /dev/null @@ -1,429 +0,0 @@ -## Skeleton config file for RetroArch - -# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... -# This will be overridden by explicit command line options. -# savefile_directory = - -# Save all save states (*.state) to this directory. -# This will be overridden by explicit command line options. -# savestate_directory = - -# Automatically saves a savestate at the end of RetroArch's lifetime. -# The path is $SRAM_PATH.auto. -# RetroArch will automatically load any savestate with this path on startup. -# savestate_auto_save = false - -# Load libretro from a dynamic location for dynamically built RetroArch. -# This option is mandatory. - -# If a directory, RetroArch will look through the directory until it finds an implementation -# that appears to support the extension of the ROM loaded. -# This could fail if ROM extensions overlap. -libretro_path = "/usr/lib/libretro/libretro-mednafen-psx.so" - -# Environment variables internally in RetroArch. -# Implementations can tap into this user-specificed information to enable functionality -# that is deemed too obscure to expose directly. -# Some variables might be "standardized" at a later time if needed. -# The string is formatted as key value pairs delimited by a semicolon ';'. -# Any white space between the delimiter ';' and the '=' is significant. -# I.e.: "key1=value1;key2=value2;..." -# environment_variables = - -# Sets the "system" directory. -# Implementations can query for this directory to load BIOSes, system-specific configs, etc. -system_directory = "/mnt/Skaro/roms/psx/bios" - -#### Video - -# Video driver to use. "gl", "xvideo", "sdl" -# video_driver = "gl" - -# Windowed xscale and yscale -# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) -# video_xscale = 3.0 -# video_yscale = 3.0 - -# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. -# video_fullscreen_x = 0 -# video_fullscreen_y = 0 - -# Start in fullscreen. Can be changed at runtime. -# video_fullscreen = false - -# If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true - -# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), -# suggests RetroArch to use that particular monitor. -# video_monitor_index = 0 - -# Forcibly disable composition. Only works in Windows Vista/7 for now. -# video_disable_composition = false - -# Video vsync. -# video_vsync = true - -# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -# video_smooth = true - -# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. -# video_force_aspect = true - -# A floating point value for video aspect ratio (width / height). -# If this is not set, aspect ratio is assumed to be automatic. -# Behavior then is defined by video_aspect_ratio_auto. -# video_aspect_ratio = - -# If this is true and video_aspect_ratio is not set, -# aspect ratio is decided by libretro implementation. -# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. -# video_aspect_ratio_auto = false - -# Forces cropping of overscanned frames. -# Exact behavior of this option is implementation specific. -# video_crop_overscan = false - -# Path to Cg shader. -# video_cg_shader = "/path/to/cg/shader.cg" - -# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined, -# Cg shader will take priority unless overridden in video_shader_type. -# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" - -# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto" -# video_shader_type = auto - -# Defines a directory where XML shaders are kept. -# video_shader_dir = - -# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better. -# video_render_to_texture = false - -# Defines the video scale of render-to-texture. -# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). -# video_fbo_scale_x = 2.0 -# video_fbo_scale_y = 2.0 - -# Define shader to use for second pass (needs render-to-texture). -# video_second_pass_shader = "/path/to/second/shader.{cg,shader}" - -# Defines if bilinear filtering is used during second pass (needs render-to-texture). -# video_second_pass_smooth = true - -# CPU-based filter. Path to a bSNES CPU filter (*.filter) -# video_filter = - -# Path to a TTF font used for rendering messages. This path must be defined to enable fonts. -# Do note that the _full_ path of the font is necessary! -# video_font_path = - -# Size of the TTF font rendered. -# video_font_size = 48 - -# Attempt to scale the font to fit better for multiple window sizes. -# video_font_scale = true - -# Enable usage of OSD messages. -# video_font_enable = true - -# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# [0.0, 0.0] maps to the lower left corner of the screen. -# video_message_pos_x = 0.05 -# video_message_pos_y = 0.05 - -# Color for message. The value is treated as a hexadecimal value. -# It is a regular RGB hex number, i.e. red is "ff0000". -# video_message_color = ffffff - -# Video refresh rate of your monitor. -# Used to calculate a suitable audio input rate. -# video_refresh_rate = 59.95 - -# Allows libretro cores to set rotation modes. -# Setting this to false will honor, but ignore this request. -# This is useful for vertically oriented games where one manually rotates the monitor. -# video_allow_rotate = true - -#### Audio - -# Enable audio. -# audio_enable = true - -# Audio output samplerate. -# audio_out_rate = 48000 - -# When altering audio_in_rate on-the-fly, define by how much each time. -# audio_rate_step = 0.25 - -# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = - -# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... -# audio_device = - -# External DSP plugin that processes audio before it's sent to the driver. -# audio_dsp_plugin = - -# Will sync (block) on audio. Recommended. -# audio_sync = true - -# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. -# audio_latency = 64 - -# Enable experimental audio rate control. -# audio_rate_control = true - -# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. -# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) -# audio_rate_control_delta = 0.005 - -# Audio volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# Gain can be controlled in runtime with input_volume_up/input_volume_down. -# audio_volume = 0.0 - -#### Input - -# Input driver. Depending on video driver, it might force a different input driver. -# input_driver = sdl - -# Defines axis threshold. Possible values are [0.0, 1.0] -# input_axis_threshold = 0.5 - -# Path to input overlay -# input_overlay = - -# Enable input auto-detection (used on Android). Will attempt to autoconfigure -# gamepads, Plug-and-Play style. -# input_autodetect_enable = true - -# Enable debug input key reporting on-screen. -# input_debug_enable = false - -# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on. -# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, -# rather than relying on a default. -# input_player1_a = x -# input_player1_b = z -# input_player1_y = a -# input_player1_x = s -# input_player1_start = enter -# input_player1_select = rshift -# input_player1_l = q -# input_player1_r = w -# input_player1_left = left -# input_player1_right = right -# input_player1_up = up -# input_player1_down = down -# input_player1_l2 = -# input_player1_r2 = -# input_player1_l3 = -# input_player1_r3 = - -# Two analog sticks (DualShock-esque). -# Bound as usual, however, if a real analog axis is bound, -# it can be read as a true analog. -# Positive X axis is right, Positive Y axis is down. -# input_player1_l_x_plus = -# input_player1_l_x_minus = -# input_player1_l_y_plus = -# input_player1_l_y_minus = -# input_player1_r_x_plus = -# input_player1_r_x_minus = -# input_player1_r_y_plus = -# input_player1_r_y_minus = - -# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. -# input_player1_joypad_index = 0 -# input_player2_joypad_index = 1 -# input_player3_joypad_index = 2 -# input_player4_joypad_index = 3 -# input_player5_joypad_index = 4 -# Player 6-8 is not directly expected by libretro API, but we'll futureproof it. -# input_player6_joypad_index = 5 -# input_player7_joypad_index = 6 -# input_player8_joypad_index = 7 - -# Joypad buttons. -# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. -# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. -# E.g. "h0up" -# input_player1_a_btn = -# input_player1_b_btn = -# input_player1_y_btn = -# input_player1_x_btn = -# input_player1_start_btn = -# input_player1_select_btn = -# input_player1_l_btn = -# input_player1_r_btn = -# input_player1_left_btn = -# input_player1_right_btn = -# input_player1_up_btn = -# input_player1_down_btn = -# input_player1_l2_btn = -# input_player1_r2_btn = -# input_player1_l3_btn = -# input_player1_r3_btn = - -# Axis for RetroArch D-Pad. -# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. -# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. -# input_player1_left_axis = -# input_player1_right_axis = -# input_player1_up_axis = -# input_player1_down_axis = - -# Holding the turbo while pressing another button will let the button enter a turbo mode -# where the button state is modulated with a periodic signal. -# The modulation stops when the button itself (not turbo button) is released. -# input_player1_turbo = - -# Describes the period and how long of that period a turbo-enabled button should behave. -# Numbers are described in frames. -# input_turbo_period = 6 -# input_turbo_duty_cycle = 3 - -# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. -# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. - -# Toggles fullscreen. -# input_toggle_fullscreen = f - -# Saves state. -# input_save_state = f2 -# Loads state. -# input_load_state = f4 - -# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). -# When slot is != 0, path will be $path%d, where %d is slot number. -# input_state_slot_increase = f7 -# input_state_slot_decrease = f6 - -# Toggles between fast-forwarding and normal speed. -# input_toggle_fast_forward = space - -# Hold for fast-forward. Releasing button disables fast-forward. -# input_hold_fast_forward = l - -# Key to exit emulator cleanly. -# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.) -# input_exit_emulator = escape - -# Applies next and previous XML/Cg shader in directory. -# input_shader_next = m -# input_shader_prev = n - -# Hold button down to rewind. Rewinding must be enabled. -# input_rewind = r - -# Toggle between recording and not. -# input_movie_record_toggle = o - -# Toggle between paused and non-paused state -# input_pause_toggle = p - -# Frame advance when game is paused -# input_frame_advance = k - -# Reset the emulated SNES. -# input_reset = h - -# Configures DSP plugin -# input_dsp_config = c - -# Cheats. -# input_cheat_index_plus = y -# input_cheat_index_minus = t -# input_cheat_toggle = u - -# Mute/unmute audio -# input_audio_mute = f9 - -# Take screenshot -# input_screenshot = f8 - -# Netplay flip players. -# input_netplay_flip_players = i - -# Hold for slowmotion. -# input_slowmotion = e - -# Enable other hotkeys. -# If this hotkey is bound to either keyboard, joybutton or joyaxis, -# all other hotkeys will be disabled unless this hotkey is also held at the same time. -# This is useful for RETRO_KEYBOARD centric implementations -# which query a large area of the keyboard, where it is not desirable -# that hotkeys get in the way. - -# Alternatively, all hotkeys for keyboard could be disabled by the user. -# input_enable_hotkey = - -# Increases audio volume. -# input_volume_up = kp_plus -# Decreases audio volume. -# input_volume_down = kp_minus - -# Toggles to next overlay. Wraps around. -# input_overlay_next = - -#### Misc - -# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# rewind_enable = false - -# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. -# The buffer should be approx. 20MB per minute of buffer time. -# rewind_buffer_size = 20 - -# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. -# rewind_granularity = 1 - -# Pause gameplay when window focus is lost. -# pause_nonactive = true - -# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. -# The interval is measured in seconds. A value of 0 disables autosave. -# autosave_interval = - -# When being client over netplay, use keybinds for player 1. -# netplay_client_swap_input = false - -# Path to XML cheat database (as used by bSNES). -# cheat_database_path = - -# Path to XML cheat config, a file which keeps track of which -# cheat settings are used for individual games. -# If the file does not exist, it will be created. -# cheat_settings_path = - -# Directory to dump screenshots to. -# screenshot_directory = - -# Records video after CPU video filter. -# video_post_filter_record = false - -# Records output of GPU shaded material if available. -# video_gpu_record = false - -# Screenshots output of GPU shaded material if available. -# video_gpu_screenshot = true - -# Block SRAM from being overwritten when loading save states. -# Might potentially lead to buggy games. -# block_sram_overwrite = false - -# When saving a savestate, save state index is automatically increased before -# it is saved. -# Also, when loading a ROM, the index will be set to the highest existing index. -# There is no upper bound on the index. -# savestate_auto_index = false - -# Slowmotion ratio. When slowmotion, game will slow down by factor. -# slowmotion_ratio = 3.0 - -# Enable stdin/network command interface. -# network_cmd_enable = false -# network_cmd_port = 55355 -# stdin_cmd_enable = false - diff --git a/retroarch/n64/retroarch-n64.sh b/retroarch/n64/retroarch-n64.sh deleted file mode 100755 index 9e5936d..0000000 --- a/retroarch/n64/retroarch-n64.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/bash - -confpath=~/.config/retroarch - -retroarch --appendconfig $confpath/retroarch.joyconfig.shada,$confpath/psx/retroarch-n64.cfg "$*" diff --git a/retroarch/psx/retroarch-psx.cfg b/retroarch/psx/retroarch-psx.cfg deleted file mode 100644 index 3f63786..0000000 --- a/retroarch/psx/retroarch-psx.cfg +++ /dev/null @@ -1,429 +0,0 @@ -## Skeleton config file for RetroArch - -# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... -# This will be overridden by explicit command line options. -# savefile_directory = - -# Save all save states (*.state) to this directory. -# This will be overridden by explicit command line options. -# savestate_directory = - -# Automatically saves a savestate at the end of RetroArch's lifetime. -# The path is $SRAM_PATH.auto. -# RetroArch will automatically load any savestate with this path on startup. -# savestate_auto_save = false - -# Load libretro from a dynamic location for dynamically built RetroArch. -# This option is mandatory. - -# If a directory, RetroArch will look through the directory until it finds an implementation -# that appears to support the extension of the ROM loaded. -# This could fail if ROM extensions overlap. -libretro_path = "/usr/lib/libretro/libretro-mednafen-psx.so" - -# Environment variables internally in RetroArch. -# Implementations can tap into this user-specificed information to enable functionality -# that is deemed too obscure to expose directly. -# Some variables might be "standardized" at a later time if needed. -# The string is formatted as key value pairs delimited by a semicolon ';'. -# Any white space between the delimiter ';' and the '=' is significant. -# I.e.: "key1=value1;key2=value2;..." -# environment_variables = - -# Sets the "system" directory. -# Implementations can query for this directory to load BIOSes, system-specific configs, etc. -system_directory = "/mnt/Skaro/roms/psx/bios" - -#### Video - -# Video driver to use. "gl", "xvideo", "sdl" -# video_driver = "gl" - -# Windowed xscale and yscale -# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) -# video_xscale = 3.0 -# video_yscale = 3.0 - -# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. -# video_fullscreen_x = 0 -# video_fullscreen_y = 0 - -# Start in fullscreen. Can be changed at runtime. -# video_fullscreen = false - -# If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true - -# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), -# suggests RetroArch to use that particular monitor. -# video_monitor_index = 0 - -# Forcibly disable composition. Only works in Windows Vista/7 for now. -# video_disable_composition = false - -# Video vsync. -# video_vsync = true - -# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -# video_smooth = true - -# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. -# video_force_aspect = true - -# A floating point value for video aspect ratio (width / height). -# If this is not set, aspect ratio is assumed to be automatic. -# Behavior then is defined by video_aspect_ratio_auto. -# video_aspect_ratio = - -# If this is true and video_aspect_ratio is not set, -# aspect ratio is decided by libretro implementation. -# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. -# video_aspect_ratio_auto = false - -# Forces cropping of overscanned frames. -# Exact behavior of this option is implementation specific. -# video_crop_overscan = false - -# Path to Cg shader. -# video_cg_shader = "/path/to/cg/shader.cg" - -# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined, -# Cg shader will take priority unless overridden in video_shader_type. -# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" - -# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto" -# video_shader_type = auto - -# Defines a directory where XML shaders are kept. -# video_shader_dir = - -# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better. -# video_render_to_texture = false - -# Defines the video scale of render-to-texture. -# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). -# video_fbo_scale_x = 2.0 -# video_fbo_scale_y = 2.0 - -# Define shader to use for second pass (needs render-to-texture). -# video_second_pass_shader = "/path/to/second/shader.{cg,shader}" - -# Defines if bilinear filtering is used during second pass (needs render-to-texture). -# video_second_pass_smooth = true - -# CPU-based filter. Path to a bSNES CPU filter (*.filter) -# video_filter = - -# Path to a TTF font used for rendering messages. This path must be defined to enable fonts. -# Do note that the _full_ path of the font is necessary! -# video_font_path = - -# Size of the TTF font rendered. -# video_font_size = 48 - -# Attempt to scale the font to fit better for multiple window sizes. -# video_font_scale = true - -# Enable usage of OSD messages. -# video_font_enable = true - -# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# [0.0, 0.0] maps to the lower left corner of the screen. -# video_message_pos_x = 0.05 -# video_message_pos_y = 0.05 - -# Color for message. The value is treated as a hexadecimal value. -# It is a regular RGB hex number, i.e. red is "ff0000". -# video_message_color = ffffff - -# Video refresh rate of your monitor. -# Used to calculate a suitable audio input rate. -# video_refresh_rate = 59.95 - -# Allows libretro cores to set rotation modes. -# Setting this to false will honor, but ignore this request. -# This is useful for vertically oriented games where one manually rotates the monitor. -# video_allow_rotate = true - -#### Audio - -# Enable audio. -# audio_enable = true - -# Audio output samplerate. -# audio_out_rate = 48000 - -# When altering audio_in_rate on-the-fly, define by how much each time. -# audio_rate_step = 0.25 - -# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = - -# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... -# audio_device = - -# External DSP plugin that processes audio before it's sent to the driver. -# audio_dsp_plugin = - -# Will sync (block) on audio. Recommended. -# audio_sync = true - -# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. -# audio_latency = 64 - -# Enable experimental audio rate control. -# audio_rate_control = true - -# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. -# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) -# audio_rate_control_delta = 0.005 - -# Audio volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# Gain can be controlled in runtime with input_volume_up/input_volume_down. -# audio_volume = 0.0 - -#### Input - -# Input driver. Depending on video driver, it might force a different input driver. -# input_driver = sdl - -# Defines axis threshold. Possible values are [0.0, 1.0] -# input_axis_threshold = 0.5 - -# Path to input overlay -# input_overlay = - -# Enable input auto-detection (used on Android). Will attempt to autoconfigure -# gamepads, Plug-and-Play style. -# input_autodetect_enable = true - -# Enable debug input key reporting on-screen. -# input_debug_enable = false - -# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on. -# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, -# rather than relying on a default. -# input_player1_a = x -# input_player1_b = z -# input_player1_y = a -# input_player1_x = s -# input_player1_start = enter -# input_player1_select = rshift -# input_player1_l = q -# input_player1_r = w -# input_player1_left = left -# input_player1_right = right -# input_player1_up = up -# input_player1_down = down -# input_player1_l2 = -# input_player1_r2 = -# input_player1_l3 = -# input_player1_r3 = - -# Two analog sticks (DualShock-esque). -# Bound as usual, however, if a real analog axis is bound, -# it can be read as a true analog. -# Positive X axis is right, Positive Y axis is down. -# input_player1_l_x_plus = -# input_player1_l_x_minus = -# input_player1_l_y_plus = -# input_player1_l_y_minus = -# input_player1_r_x_plus = -# input_player1_r_x_minus = -# input_player1_r_y_plus = -# input_player1_r_y_minus = - -# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. -# input_player1_joypad_index = 0 -# input_player2_joypad_index = 1 -# input_player3_joypad_index = 2 -# input_player4_joypad_index = 3 -# input_player5_joypad_index = 4 -# Player 6-8 is not directly expected by libretro API, but we'll futureproof it. -# input_player6_joypad_index = 5 -# input_player7_joypad_index = 6 -# input_player8_joypad_index = 7 - -# Joypad buttons. -# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. -# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. -# E.g. "h0up" -# input_player1_a_btn = -# input_player1_b_btn = -# input_player1_y_btn = -# input_player1_x_btn = -# input_player1_start_btn = -# input_player1_select_btn = -# input_player1_l_btn = -# input_player1_r_btn = -# input_player1_left_btn = -# input_player1_right_btn = -# input_player1_up_btn = -# input_player1_down_btn = -# input_player1_l2_btn = -# input_player1_r2_btn = -# input_player1_l3_btn = -# input_player1_r3_btn = - -# Axis for RetroArch D-Pad. -# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. -# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. -# input_player1_left_axis = -# input_player1_right_axis = -# input_player1_up_axis = -# input_player1_down_axis = - -# Holding the turbo while pressing another button will let the button enter a turbo mode -# where the button state is modulated with a periodic signal. -# The modulation stops when the button itself (not turbo button) is released. -# input_player1_turbo = - -# Describes the period and how long of that period a turbo-enabled button should behave. -# Numbers are described in frames. -# input_turbo_period = 6 -# input_turbo_duty_cycle = 3 - -# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. -# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. - -# Toggles fullscreen. -# input_toggle_fullscreen = f - -# Saves state. -# input_save_state = f2 -# Loads state. -# input_load_state = f4 - -# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). -# When slot is != 0, path will be $path%d, where %d is slot number. -# input_state_slot_increase = f7 -# input_state_slot_decrease = f6 - -# Toggles between fast-forwarding and normal speed. -# input_toggle_fast_forward = space - -# Hold for fast-forward. Releasing button disables fast-forward. -# input_hold_fast_forward = l - -# Key to exit emulator cleanly. -# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.) -# input_exit_emulator = escape - -# Applies next and previous XML/Cg shader in directory. -# input_shader_next = m -# input_shader_prev = n - -# Hold button down to rewind. Rewinding must be enabled. -# input_rewind = r - -# Toggle between recording and not. -# input_movie_record_toggle = o - -# Toggle between paused and non-paused state -# input_pause_toggle = p - -# Frame advance when game is paused -# input_frame_advance = k - -# Reset the emulated SNES. -# input_reset = h - -# Configures DSP plugin -# input_dsp_config = c - -# Cheats. -# input_cheat_index_plus = y -# input_cheat_index_minus = t -# input_cheat_toggle = u - -# Mute/unmute audio -# input_audio_mute = f9 - -# Take screenshot -# input_screenshot = f8 - -# Netplay flip players. -# input_netplay_flip_players = i - -# Hold for slowmotion. -# input_slowmotion = e - -# Enable other hotkeys. -# If this hotkey is bound to either keyboard, joybutton or joyaxis, -# all other hotkeys will be disabled unless this hotkey is also held at the same time. -# This is useful for RETRO_KEYBOARD centric implementations -# which query a large area of the keyboard, where it is not desirable -# that hotkeys get in the way. - -# Alternatively, all hotkeys for keyboard could be disabled by the user. -# input_enable_hotkey = - -# Increases audio volume. -# input_volume_up = kp_plus -# Decreases audio volume. -# input_volume_down = kp_minus - -# Toggles to next overlay. Wraps around. -# input_overlay_next = - -#### Misc - -# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# rewind_enable = false - -# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. -# The buffer should be approx. 20MB per minute of buffer time. -# rewind_buffer_size = 20 - -# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. -# rewind_granularity = 1 - -# Pause gameplay when window focus is lost. -# pause_nonactive = true - -# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. -# The interval is measured in seconds. A value of 0 disables autosave. -# autosave_interval = - -# When being client over netplay, use keybinds for player 1. -# netplay_client_swap_input = false - -# Path to XML cheat database (as used by bSNES). -# cheat_database_path = - -# Path to XML cheat config, a file which keeps track of which -# cheat settings are used for individual games. -# If the file does not exist, it will be created. -# cheat_settings_path = - -# Directory to dump screenshots to. -# screenshot_directory = - -# Records video after CPU video filter. -# video_post_filter_record = false - -# Records output of GPU shaded material if available. -# video_gpu_record = false - -# Screenshots output of GPU shaded material if available. -# video_gpu_screenshot = true - -# Block SRAM from being overwritten when loading save states. -# Might potentially lead to buggy games. -# block_sram_overwrite = false - -# When saving a savestate, save state index is automatically increased before -# it is saved. -# Also, when loading a ROM, the index will be set to the highest existing index. -# There is no upper bound on the index. -# savestate_auto_index = false - -# Slowmotion ratio. When slowmotion, game will slow down by factor. -# slowmotion_ratio = 3.0 - -# Enable stdin/network command interface. -# network_cmd_enable = false -# network_cmd_port = 55355 -# stdin_cmd_enable = false - diff --git a/retroarch/psx/retroarch-psx.sh b/retroarch/psx/retroarch-psx.sh deleted file mode 100755 index 36015cb..0000000 --- a/retroarch/psx/retroarch-psx.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/bash - -confpath=~/.config/retroarch - -retroarch --appendconfig $confpath/retroarch.joyconfig.shada,$confpath/psx/retroarch-psx.cfg "$*" diff --git a/retroarch/retroarch-core-options.cfg b/retroarch/retroarch-core-options.cfg deleted file mode 100644 index 9deea2c..0000000 --- a/retroarch/retroarch-core-options.cfg +++ /dev/null @@ -1 +0,0 @@ -snes9x_next_overclock = "disabled" diff --git a/retroarch/retroarch.cfg b/retroarch/retroarch.cfg deleted file mode 100644 index 85571ae..0000000 --- a/retroarch/retroarch.cfg +++ /dev/null @@ -1,1654 +0,0 @@ -video_driver = "gl" -video_fullscreen = "true" -video_crop_overscan = "true" -audio_driver = "pulse" -savestate_auto_index = "true" -input_max_users = "5" -input_menu_toggle_gamepad_combo = "0" -input_axis_threshold = "0.500000" -ui_companion_start_on_boot = "true" -video_gpu_record = "false" -input_remap_binds_enable = "true" -back_as_menu_toggle_enable = "true" -netplay_client_swap_input = "true" -input_descriptor_label_show = "true" -autoconfig_descriptor_label_show = "true" -input_descriptor_hide_unbound = "false" -load_dummy_on_core_shutdown = "true" -builtin_mediaplayer_enable = "true" -builtin_imageviewer_enable = "true" -fps_show = "false" -ui_menubar_enable = "true" -suspend_screensaver_enable = "true" -rewind_enable = "false" -audio_latency = "64" -audio_sync = "true" -audio_block_frames = "0" -rewind_granularity = "1" -video_shader_enable = "false" -video_aspect_ratio = "-1.000000" -video_aspect_ratio_auto = "false" -video_windowed_fullscreen = "true" -video_scale = "3.000000" -autosave_interval = "0" -video_scale_integer = "false" -video_smooth = "true" -video_threaded = "false" -video_shared_context = "false" -video_force_srgb_disable = "false" -bundle_assets_extract_enable = "false" -video_refresh_rate = "59.950001" -video_monitor_index = "0" -video_fullscreen_x = "0" -video_fullscreen_y = "0" -record_driver = "ffmpeg" -camera_driver = "video4linux2" -location_driver = "null" -threaded_data_runloop_enable = "true" -dpi_override_enable = "true" -dpi_override_value = "200" -menu_driver = "rgui" -menu_pause_libretro = "true" -menu_mouse_enable = "false" -menu_pointer_enable = "false" -menu_timedate_enable = "true" -menu_core_enable = "true" -menu_dynamic_wallpaper_enable = "false" -menu_boxart_enable = "false" -video_vsync = "true" -video_hard_sync = "false" -video_hard_sync_frames = "0" -video_frame_delay = "0" -video_black_frame_insertion = "false" -video_disable_composition = "false" -pause_nonactive = "false" -video_swap_interval = "1" -video_gpu_screenshot = "true" -video_rotation = "0" -screenshot_directory = "default" -aspect_ratio_index = "19" -core_updater_buildbot_url = "http://buildbot.libretro.com/nightly/linux/x86_64/latest/" -core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" -core_updater_auto_extract_archive = "true" -camera_allow = "false" -audio_rate_control = "true" -audio_rate_control_delta = "0.005000" -audio_max_timing_skew = "0.050000" -audio_volume = "0.000000" -audio_enable = "true" -audio_mute_enable = "false" -audio_out_rate = "48000" -location_allow = "false" -video_font_size = "32.000000" -video_font_enable = "true" -ups_pref = "false" -bps_pref = "false" -ips_pref = "false" -system_directory = "default" -audio_resampler = "sinc" -savefile_directory = "default" -savestate_directory = "default" -video_shader_dir = "default" -video_filter_dir = "default" -audio_filter_dir = "default" -core_assets_directory = "default" -assets_directory = "default" -dynamic_wallpapers_directory = "default" -boxarts_directory = "default" -playlist_directory = "default" -rgui_browser_directory = "/mnt/fook/roms" -rgui_config_directory = "default" -rgui_show_start_screen = "false" -menu_navigation_wraparound_horizontal_enable = "true" -menu_navigation_wraparound_vertical_enable = "true" -menu_navigation_browser_filter_supported_extensions_enable = "true" -menu_collapse_subgroups_enable = "true" -menu_show_advanced_settings = "true" -menu_entry_normal_color = "ffffffff" -menu_entry_hover_color = "ff64ff64" -menu_title_color = "ff64ff64" -content_history_path = "~/.config/retroarch/content_history.lpl" -content_history_size = "100" -input_autodetect_enable = "true" -overlay_directory = "default" -input_overlay_enable = "true" -input_overlay_enable_autopreferred = "true" -input_overlay_hide_in_menu = "true" -input_overlay_opacity = "0.700000" -input_overlay_scale = "1.000000" -osk_overlay_directory = "default" -input_osk_overlay_enable = "false" -video_message_pos_x = "0.050000" -video_message_pos_y = "0.050000" -gamma_correction = "false" -soft_filter_enable = "false" -flicker_filter_enable = "false" -console_resolution_width = "0" -console_resolution_height = "0" -flicker_filter_index = "0" -soft_filter_index = "0" -current_resolution_id = "0" -custom_viewport_width = "1440" -custom_viewport_height = "1080" -custom_viewport_x = "240" -custom_viewport_y = "0" -video_font_size = "32.000000" -block_sram_overwrite = "false" -savestate_auto_save = "false" -savestate_auto_load = "false" -history_list_enable = "true" -fastforward_ratio = "1.000000" -fastforward_ratio_throttle_enable = "false" -slowmotion_ratio = "3.000000" -config_save_on_exit = "true" -sound_mode = "0" -state_slot = "1" -netplay_spectator_mode_enable = "false" -netplay_mode = "false" -netplay_ip_port = "0" -netplay_delay_frames = "0" -user_language = "0" -custom_bgm_enable = "false" -input_driver = "udev" -input_joypad_driver = "udev" -input_device_p1 = "0" -input_player1_joypad_index = "0" -input_libretro_device_p1 = "5" -input_player1_analog_dpad_mode = "0" -input_device_p2 = "0" -input_player2_joypad_index = "1" -input_libretro_device_p2 = "1" -input_player2_analog_dpad_mode = "0" -input_device_p3 = "0" -input_player3_joypad_index = "2" -input_libretro_device_p3 = "1" -input_player3_analog_dpad_mode = "0" -input_device_p4 = "0" -input_player4_joypad_index = "3" -input_libretro_device_p4 = "1" -input_player4_analog_dpad_mode = "0" -input_device_p5 = "0" -input_player5_joypad_index = "4" -input_libretro_device_p5 = "1" -input_player5_analog_dpad_mode = "0" -input_device_p6 = "0" -input_player6_joypad_index = "5" -input_libretro_device_p6 = "1" -input_player6_analog_dpad_mode = "0" -input_device_p7 = "0" -input_player7_joypad_index = "6" -input_libretro_device_p7 = "1" -input_player7_analog_dpad_mode = "0" -input_device_p8 = "0" -input_player8_joypad_index = "7" -input_libretro_device_p8 = "1" -input_player8_analog_dpad_mode = "0" -input_device_p9 = "0" -input_player9_joypad_index = "8" -input_libretro_device_p9 = "1" -input_player9_analog_dpad_mode = "0" -input_device_p10 = "0" -input_player10_joypad_index = "9" -input_libretro_device_p10 = "1" -input_player10_analog_dpad_mode = "0" -input_device_p11 = "0" -input_player11_joypad_index = "10" -input_libretro_device_p11 = "1" -input_player11_analog_dpad_mode = "0" -input_device_p12 = "0" -input_player12_joypad_index = "11" -input_libretro_device_p12 = "1" -input_player12_analog_dpad_mode = "0" -input_device_p13 = "0" -input_player13_joypad_index = "12" -input_libretro_device_p13 = "1" -input_player13_analog_dpad_mode = "0" -input_device_p14 = "0" -input_player14_joypad_index = "13" -input_libretro_device_p14 = "1" -input_player14_analog_dpad_mode = "0" -input_device_p15 = "0" -input_player15_joypad_index = "14" -input_libretro_device_p15 = "1" -input_player15_analog_dpad_mode = "0" -input_device_p16 = "0" -input_player16_joypad_index = "15" -input_libretro_device_p16 = "1" -input_player16_analog_dpad_mode = "0" -input_player1_b = "z" -input_player1_b_btn = "0" -input_player1_b_axis = "nul" -input_player1_y = "nul" -input_player1_y_btn = "2" -input_player1_y_axis = "nul" -input_player1_select = "rshift" -input_player1_select_btn = "6" -input_player1_select_axis = "nul" -input_player1_start = "enter" -input_player1_start_btn = "7" -input_player1_start_axis = "nul" -input_player1_up = "up" -input_player1_up_btn = "h0up" -input_player1_up_axis = "nul" -input_player1_down = "down" -input_player1_down_btn = "h0down" -input_player1_down_axis = "nul" -input_player1_left = "left" -input_player1_left_btn = "h0left" -input_player1_left_axis = "nul" -input_player1_right = "right" -input_player1_right_btn = "h0right" -input_player1_right_axis = "nul" -input_player1_a = "x" -input_player1_a_btn = "1" -input_player1_a_axis = "nul" -input_player1_x = "s" -input_player1_x_btn = "3" -input_player1_x_axis = "nul" -input_player1_l = "q" -input_player1_l_btn = "4" -input_player1_l_axis = "nul" -input_player1_r = "w" -input_player1_r_btn = "5" -input_player1_r_axis = "nul" -input_player1_l2 = "nul" -input_player1_l2_btn = "nul" -input_player1_l2_axis = "+2" -input_player1_r2 = "nul" -input_player1_r2_btn = "nul" -input_player1_r2_axis = "+5" -input_player1_l3 = "nul" -input_player1_l3_btn = "9" -input_player1_l3_axis = "nul" -input_player1_r3 = "nul" -input_player1_r3_btn = "10" -input_player1_r3_axis = "nul" -input_player1_l_x_plus = "nul" -input_player1_l_x_plus_btn = "nul" -input_player1_l_x_plus_axis = "+0" -input_player1_l_x_minus = "nul" -input_player1_l_x_minus_btn = "nul" -input_player1_l_x_minus_axis = "-0" -input_player1_l_y_plus = "del" -input_player1_l_y_plus_btn = "nul" -input_player1_l_y_plus_axis = "+1" -input_player1_l_y_minus = "nul" -input_player1_l_y_minus_btn = "nul" -input_player1_l_y_minus_axis = "-1" -input_player1_r_x_plus = "nul" -input_player1_r_x_plus_btn = "nul" -input_player1_r_x_plus_axis = "+3" -input_player1_r_x_minus = "nul" -input_player1_r_x_minus_btn = "nul" -input_player1_r_x_minus_axis = "-3" -input_player1_r_y_plus = "nul" -input_player1_r_y_plus_btn = "nul" -input_player1_r_y_plus_axis = "+4" -input_player1_r_y_minus = "nul" -input_player1_r_y_minus_btn = "nul" -input_player1_r_y_minus_axis = "-4" -input_player1_turbo = "nul" -input_player1_turbo_btn = "nul" -input_player1_turbo_axis = "nul" -input_toggle_fast_forward = "space" -input_toggle_fast_forward_btn = "nul" -input_toggle_fast_forward_axis = "nul" -input_hold_fast_forward = "l" -input_hold_fast_forward_btn = "nul" -input_hold_fast_forward_axis = "nul" -input_load_state = "f4" -input_load_state_btn = "nul" -input_load_state_axis = "nul" -input_save_state = "f2" -input_save_state_btn = "nul" -input_save_state_axis = "nul" -input_toggle_fullscreen = "f" -input_toggle_fullscreen_btn = "nul" -input_toggle_fullscreen_axis = "nul" -input_exit_emulator = "escape" -input_exit_emulator_btn = "nul" -input_exit_emulator_axis = "nul" -input_state_slot_increase = "f7" -input_state_slot_increase_btn = "nul" -input_state_slot_increase_axis = "nul" -input_state_slot_decrease = "f6" -input_state_slot_decrease_btn = "nul" -input_state_slot_decrease_axis = "nul" -input_rewind = "r" -input_rewind_btn = "nul" -input_rewind_axis = "nul" -input_movie_record_toggle = "o" -input_movie_record_toggle_btn = "nul" -input_movie_record_toggle_axis = "nul" -input_pause_toggle = "p" -input_pause_toggle_btn = "nul" -input_pause_toggle_axis = "nul" -input_frame_advance = "k" -input_frame_advance_btn = "nul" -input_frame_advance_axis = "nul" -input_reset = "h" -input_reset_btn = "nul" -input_reset_axis = "nul" -input_shader_next = "m" -input_shader_next_btn = "nul" -input_shader_next_axis = "nul" -input_shader_prev = "n" -input_shader_prev_btn = "nul" -input_shader_prev_axis = "nul" -input_cheat_index_plus = "y" -input_cheat_index_plus_btn = "nul" -input_cheat_index_plus_axis = "nul" -input_cheat_index_minus = "t" -input_cheat_index_minus_btn = "nul" -input_cheat_index_minus_axis = "nul" -input_cheat_toggle = "u" -input_cheat_toggle_btn = "nul" -input_cheat_toggle_axis = "nul" -input_screenshot = "f8" -input_screenshot_btn = "nul" -input_screenshot_axis = "nul" -input_audio_mute = "f9" -input_audio_mute_btn = "nul" -input_audio_mute_axis = "nul" -input_osk_toggle = "f12" -input_osk_toggle_btn = "nul" -input_osk_toggle_axis = "nul" -input_netplay_flip_players = "i" -input_netplay_flip_players_btn = "nul" -input_netplay_flip_players_axis = "nul" -input_slowmotion = "e" -input_slowmotion_btn = "nul" -input_slowmotion_axis = "nul" -input_enable_hotkey = "nul" -input_enable_hotkey_btn = "nul" -input_enable_hotkey_axis = "nul" -input_volume_up = "add" -input_volume_up_btn = "nul" -input_volume_up_axis = "nul" -input_volume_down = "subtract" -input_volume_down_btn = "nul" -input_volume_down_axis = "nul" -input_overlay_next = "nul" -input_overlay_next_btn = "nul" -input_overlay_next_axis = "nul" -input_disk_eject_toggle = "nul" -input_disk_eject_toggle_btn = "nul" -input_disk_eject_toggle_axis = "nul" -input_disk_next = "nul" -input_disk_next_btn = "nul" -input_disk_next_axis = "nul" -input_disk_prev = "nul" -input_disk_prev_btn = "nul" -input_disk_prev_axis = "nul" -input_grab_mouse_toggle = "f11" -input_grab_mouse_toggle_btn = "nul" -input_grab_mouse_toggle_axis = "nul" -input_menu_toggle = "f1" -input_menu_toggle_btn = "8" -input_menu_toggle_axis = "nul" -input_player2_b = "nul" -input_player2_b_btn = "nul" -input_player2_b_axis = "nul" -input_player2_y = "nul" -input_player2_y_btn = "nul" -input_player2_y_axis = "nul" -input_player2_select = "nul" -input_player2_select_btn = "nul" -input_player2_select_axis = "nul" -input_player2_start = "nul" -input_player2_start_btn = "nul" -input_player2_start_axis = "nul" -input_player2_up = "nul" -input_player2_up_btn = "nul" -input_player2_up_axis = "nul" -input_player2_down = "nul" -input_player2_down_btn = "nul" -input_player2_down_axis = "nul" -input_player2_left = "nul" -input_player2_left_btn = "nul" -input_player2_left_axis = "nul" -input_player2_right = "nul" -input_player2_right_btn = "nul" -input_player2_right_axis = "nul" -input_player2_a = "nul" -input_player2_a_btn = "nul" -input_player2_a_axis = "nul" -input_player2_x = "nul" -input_player2_x_btn = "nul" -input_player2_x_axis = "nul" -input_player2_l = "nul" -input_player2_l_btn = "nul" -input_player2_l_axis = "nul" -input_player2_r = "nul" -input_player2_r_btn = "nul" -input_player2_r_axis = "nul" -input_player2_l2 = "nul" -input_player2_l2_btn = "nul" -input_player2_l2_axis = "nul" -input_player2_r2 = "nul" -input_player2_r2_btn = "nul" -input_player2_r2_axis = "nul" -input_player2_l3 = "nul" -input_player2_l3_btn = "nul" -input_player2_l3_axis = "nul" -input_player2_r3 = "nul" -input_player2_r3_btn = "nul" -input_player2_r3_axis = "nul" -input_player2_l_x_plus = "nul" -input_player2_l_x_plus_btn = "nul" -input_player2_l_x_plus_axis = "nul" -input_player2_l_x_minus = "nul" -input_player2_l_x_minus_btn = "nul" -input_player2_l_x_minus_axis = "nul" -input_player2_l_y_plus = "nul" -input_player2_l_y_plus_btn = "nul" -input_player2_l_y_plus_axis = "nul" -input_player2_l_y_minus = "nul" -input_player2_l_y_minus_btn = "nul" -input_player2_l_y_minus_axis = "nul" -input_player2_r_x_plus = "nul" -input_player2_r_x_plus_btn = "nul" -input_player2_r_x_plus_axis = "nul" -input_player2_r_x_minus = "nul" -input_player2_r_x_minus_btn = "nul" -input_player2_r_x_minus_axis = "nul" -input_player2_r_y_plus = "nul" -input_player2_r_y_plus_btn = "nul" -input_player2_r_y_plus_axis = "nul" -input_player2_r_y_minus = "nul" -input_player2_r_y_minus_btn = "nul" -input_player2_r_y_minus_axis = "nul" -input_player2_turbo = "nul" -input_player2_turbo_btn = "nul" -input_player2_turbo_axis = "nul" -input_player3_b = "nul" -input_player3_b_btn = "nul" -input_player3_b_axis = "nul" -input_player3_y = "nul" -input_player3_y_btn = "nul" -input_player3_y_axis = "nul" -input_player3_select = "nul" -input_player3_select_btn = "nul" -input_player3_select_axis = "nul" -input_player3_start = "nul" -input_player3_start_btn = "nul" -input_player3_start_axis = "nul" -input_player3_up = "nul" -input_player3_up_btn = "nul" -input_player3_up_axis = "nul" -input_player3_down = "nul" -input_player3_down_btn = "nul" -input_player3_down_axis = "nul" -input_player3_left = "nul" -input_player3_left_btn = "nul" -input_player3_left_axis = "nul" -input_player3_right = "nul" -input_player3_right_btn = "nul" -input_player3_right_axis = "nul" -input_player3_a = "nul" -input_player3_a_btn = "nul" -input_player3_a_axis = "nul" -input_player3_x = "nul" -input_player3_x_btn = "nul" -input_player3_x_axis = "nul" -input_player3_l = "nul" -input_player3_l_btn = "nul" -input_player3_l_axis = "nul" -input_player3_r = "nul" -input_player3_r_btn = "nul" -input_player3_r_axis = "nul" -input_player3_l2 = "nul" -input_player3_l2_btn = "nul" -input_player3_l2_axis = "nul" -input_player3_r2 = "nul" -input_player3_r2_btn = "nul" -input_player3_r2_axis = "nul" -input_player3_l3 = "nul" -input_player3_l3_btn = "nul" -input_player3_l3_axis = "nul" -input_player3_r3 = "nul" -input_player3_r3_btn = "nul" -input_player3_r3_axis = "nul" -input_player3_l_x_plus = "nul" -input_player3_l_x_plus_btn = "nul" -input_player3_l_x_plus_axis = "nul" -input_player3_l_x_minus = "nul" -input_player3_l_x_minus_btn = "nul" -input_player3_l_x_minus_axis = "nul" -input_player3_l_y_plus = "nul" -input_player3_l_y_plus_btn = "nul" -input_player3_l_y_plus_axis = "nul" -input_player3_l_y_minus = "nul" -input_player3_l_y_minus_btn = "nul" -input_player3_l_y_minus_axis = "nul" -input_player3_r_x_plus = "nul" -input_player3_r_x_plus_btn = "nul" -input_player3_r_x_plus_axis = "nul" -input_player3_r_x_minus = "nul" -input_player3_r_x_minus_btn = "nul" -input_player3_r_x_minus_axis = "nul" -input_player3_r_y_plus = "nul" -input_player3_r_y_plus_btn = "nul" -input_player3_r_y_plus_axis = "nul" -input_player3_r_y_minus = "nul" -input_player3_r_y_minus_btn = "nul" -input_player3_r_y_minus_axis = "nul" -input_player3_turbo = "nul" -input_player3_turbo_btn = "nul" -input_player3_turbo_axis = "nul" -input_player4_b = "nul" -input_player4_b_btn = "nul" -input_player4_b_axis = "nul" -input_player4_y = "nul" -input_player4_y_btn = "nul" -input_player4_y_axis = "nul" -input_player4_select = "nul" -input_player4_select_btn = "nul" -input_player4_select_axis = "nul" -input_player4_start = "nul" -input_player4_start_btn = "nul" -input_player4_start_axis = "nul" -input_player4_up = "nul" -input_player4_up_btn = "nul" -input_player4_up_axis = "nul" -input_player4_down = "nul" -input_player4_down_btn = "nul" -input_player4_down_axis = "nul" -input_player4_left = "nul" -input_player4_left_btn = "nul" -input_player4_left_axis = "nul" -input_player4_right = "nul" -input_player4_right_btn = "nul" -input_player4_right_axis = "nul" -input_player4_a = "nul" -input_player4_a_btn = "nul" -input_player4_a_axis = "nul" -input_player4_x = "nul" -input_player4_x_btn = "nul" -input_player4_x_axis = "nul" -input_player4_l = "nul" -input_player4_l_btn = "nul" -input_player4_l_axis = "nul" -input_player4_r = "nul" -input_player4_r_btn = "nul" -input_player4_r_axis = "nul" -input_player4_l2 = "nul" -input_player4_l2_btn = "nul" -input_player4_l2_axis = "nul" -input_player4_r2 = "nul" -input_player4_r2_btn = "nul" -input_player4_r2_axis = "nul" -input_player4_l3 = "nul" -input_player4_l3_btn = "nul" -input_player4_l3_axis = "nul" -input_player4_r3 = "nul" -input_player4_r3_btn = "nul" -input_player4_r3_axis = "nul" -input_player4_l_x_plus = "nul" -input_player4_l_x_plus_btn = "nul" -input_player4_l_x_plus_axis = "nul" -input_player4_l_x_minus = "nul" -input_player4_l_x_minus_btn = "nul" -input_player4_l_x_minus_axis = "nul" -input_player4_l_y_plus = "nul" -input_player4_l_y_plus_btn = "nul" -input_player4_l_y_plus_axis = "nul" -input_player4_l_y_minus = "nul" -input_player4_l_y_minus_btn = "nul" -input_player4_l_y_minus_axis = "nul" -input_player4_r_x_plus = "nul" -input_player4_r_x_plus_btn = "nul" -input_player4_r_x_plus_axis = "nul" -input_player4_r_x_minus = "nul" -input_player4_r_x_minus_btn = "nul" -input_player4_r_x_minus_axis = "nul" -input_player4_r_y_plus = "nul" -input_player4_r_y_plus_btn = "nul" -input_player4_r_y_plus_axis = "nul" -input_player4_r_y_minus = "nul" -input_player4_r_y_minus_btn = "nul" -input_player4_r_y_minus_axis = "nul" -input_player4_turbo = "nul" -input_player4_turbo_btn = "nul" -input_player4_turbo_axis = "nul" -input_player5_b = "nul" -input_player5_b_btn = "nul" -input_player5_b_axis = "nul" -input_player5_y = "nul" -input_player5_y_btn = "nul" -input_player5_y_axis = "nul" -input_player5_select = "nul" -input_player5_select_btn = "nul" -input_player5_select_axis = "nul" -input_player5_start = "nul" -input_player5_start_btn = "nul" -input_player5_start_axis = "nul" -input_player5_up = "nul" -input_player5_up_btn = "nul" -input_player5_up_axis = "nul" -input_player5_down = "nul" -input_player5_down_btn = "nul" -input_player5_down_axis = "nul" -input_player5_left = "nul" -input_player5_left_btn = "nul" -input_player5_left_axis = "nul" -input_player5_right = "nul" -input_player5_right_btn = "nul" -input_player5_right_axis = "nul" -input_player5_a = "nul" -input_player5_a_btn = "nul" -input_player5_a_axis = "nul" -input_player5_x = "nul" -input_player5_x_btn = "nul" -input_player5_x_axis = "nul" -input_player5_l = "nul" -input_player5_l_btn = "nul" -input_player5_l_axis = "nul" -input_player5_r = "nul" -input_player5_r_btn = "nul" -input_player5_r_axis = "nul" -input_player5_l2 = "nul" -input_player5_l2_btn = "nul" -input_player5_l2_axis = "nul" -input_player5_r2 = "nul" -input_player5_r2_btn = "nul" -input_player5_r2_axis = "nul" -input_player5_l3 = "nul" -input_player5_l3_btn = "nul" -input_player5_l3_axis = "nul" -input_player5_r3 = "nul" -input_player5_r3_btn = "nul" -input_player5_r3_axis = "nul" -input_player5_l_x_plus = "nul" -input_player5_l_x_plus_btn = "nul" -input_player5_l_x_plus_axis = "nul" -input_player5_l_x_minus = "nul" -input_player5_l_x_minus_btn = "nul" -input_player5_l_x_minus_axis = "nul" -input_player5_l_y_plus = "nul" -input_player5_l_y_plus_btn = "nul" -input_player5_l_y_plus_axis = "nul" -input_player5_l_y_minus = "nul" -input_player5_l_y_minus_btn = "nul" -input_player5_l_y_minus_axis = "nul" -input_player5_r_x_plus = "nul" -input_player5_r_x_plus_btn = "nul" -input_player5_r_x_plus_axis = "nul" -input_player5_r_x_minus = "nul" -input_player5_r_x_minus_btn = "nul" -input_player5_r_x_minus_axis = "nul" -input_player5_r_y_plus = "nul" -input_player5_r_y_plus_btn = "nul" -input_player5_r_y_plus_axis = "nul" -input_player5_r_y_minus = "nul" -input_player5_r_y_minus_btn = "nul" -input_player5_r_y_minus_axis = "nul" -input_player5_turbo = "nul" -input_player5_turbo_btn = "nul" -input_player5_turbo_axis = "nul" -input_player6_b = "nul" -input_player6_b_btn = "nul" -input_player6_b_axis = "nul" -input_player6_y = "nul" -input_player6_y_btn = "nul" -input_player6_y_axis = "nul" -input_player6_select = "nul" -input_player6_select_btn = "nul" -input_player6_select_axis = "nul" -input_player6_start = "nul" -input_player6_start_btn = "nul" -input_player6_start_axis = "nul" -input_player6_up = "nul" -input_player6_up_btn = "nul" -input_player6_up_axis = "nul" -input_player6_down = "nul" -input_player6_down_btn = "nul" -input_player6_down_axis = "nul" -input_player6_left = "nul" -input_player6_left_btn = "nul" -input_player6_left_axis = "nul" -input_player6_right = "nul" -input_player6_right_btn = "nul" -input_player6_right_axis = "nul" -input_player6_a = "nul" -input_player6_a_btn = "nul" -input_player6_a_axis = "nul" -input_player6_x = "nul" -input_player6_x_btn = "nul" -input_player6_x_axis = "nul" -input_player6_l = "nul" -input_player6_l_btn = "nul" -input_player6_l_axis = "nul" -input_player6_r = "nul" -input_player6_r_btn = "nul" -input_player6_r_axis = "nul" -input_player6_l2 = "nul" -input_player6_l2_btn = "nul" -input_player6_l2_axis = "nul" -input_player6_r2 = "nul" -input_player6_r2_btn = "nul" -input_player6_r2_axis = "nul" -input_player6_l3 = "nul" -input_player6_l3_btn = "nul" -input_player6_l3_axis = "nul" -input_player6_r3 = "nul" -input_player6_r3_btn = "nul" -input_player6_r3_axis = "nul" -input_player6_l_x_plus = "nul" -input_player6_l_x_plus_btn = "nul" -input_player6_l_x_plus_axis = "nul" -input_player6_l_x_minus = "nul" -input_player6_l_x_minus_btn = "nul" -input_player6_l_x_minus_axis = "nul" -input_player6_l_y_plus = "nul" -input_player6_l_y_plus_btn = "nul" -input_player6_l_y_plus_axis = "nul" -input_player6_l_y_minus = "nul" -input_player6_l_y_minus_btn = "nul" -input_player6_l_y_minus_axis = "nul" -input_player6_r_x_plus = "nul" -input_player6_r_x_plus_btn = "nul" -input_player6_r_x_plus_axis = "nul" -input_player6_r_x_minus = "nul" -input_player6_r_x_minus_btn = "nul" -input_player6_r_x_minus_axis = "nul" -input_player6_r_y_plus = "nul" -input_player6_r_y_plus_btn = "nul" -input_player6_r_y_plus_axis = "nul" -input_player6_r_y_minus = "nul" -input_player6_r_y_minus_btn = "nul" -input_player6_r_y_minus_axis = "nul" -input_player6_turbo = "nul" -input_player6_turbo_btn = "nul" -input_player6_turbo_axis = "nul" -input_player7_b = "nul" -input_player7_b_btn = "nul" -input_player7_b_axis = "nul" -input_player7_y = "nul" -input_player7_y_btn = "nul" -input_player7_y_axis = "nul" -input_player7_select = "nul" -input_player7_select_btn = "nul" -input_player7_select_axis = "nul" -input_player7_start = "nul" -input_player7_start_btn = "nul" -input_player7_start_axis = "nul" -input_player7_up = "nul" -input_player7_up_btn = "nul" -input_player7_up_axis = "nul" -input_player7_down = "nul" -input_player7_down_btn = "nul" -input_player7_down_axis = "nul" -input_player7_left = "nul" -input_player7_left_btn = "nul" -input_player7_left_axis = "nul" -input_player7_right = "nul" -input_player7_right_btn = "nul" -input_player7_right_axis = "nul" -input_player7_a = "nul" -input_player7_a_btn = "nul" -input_player7_a_axis = "nul" -input_player7_x = "nul" -input_player7_x_btn = "nul" -input_player7_x_axis = "nul" -input_player7_l = "nul" -input_player7_l_btn = "nul" -input_player7_l_axis = "nul" -input_player7_r = "nul" -input_player7_r_btn = "nul" -input_player7_r_axis = "nul" -input_player7_l2 = "nul" -input_player7_l2_btn = "nul" -input_player7_l2_axis = "nul" -input_player7_r2 = "nul" -input_player7_r2_btn = "nul" -input_player7_r2_axis = "nul" -input_player7_l3 = "nul" -input_player7_l3_btn = "nul" -input_player7_l3_axis = "nul" -input_player7_r3 = "nul" -input_player7_r3_btn = "nul" -input_player7_r3_axis = "nul" -input_player7_l_x_plus = "nul" -input_player7_l_x_plus_btn = "nul" -input_player7_l_x_plus_axis = "nul" -input_player7_l_x_minus = "nul" -input_player7_l_x_minus_btn = "nul" -input_player7_l_x_minus_axis = "nul" -input_player7_l_y_plus = "nul" -input_player7_l_y_plus_btn = "nul" -input_player7_l_y_plus_axis = "nul" -input_player7_l_y_minus = "nul" -input_player7_l_y_minus_btn = "nul" -input_player7_l_y_minus_axis = "nul" -input_player7_r_x_plus = "nul" -input_player7_r_x_plus_btn = "nul" -input_player7_r_x_plus_axis = "nul" -input_player7_r_x_minus = "nul" -input_player7_r_x_minus_btn = "nul" -input_player7_r_x_minus_axis = "nul" -input_player7_r_y_plus = "nul" -input_player7_r_y_plus_btn = "nul" -input_player7_r_y_plus_axis = "nul" -input_player7_r_y_minus = "nul" -input_player7_r_y_minus_btn = "nul" -input_player7_r_y_minus_axis = "nul" -input_player7_turbo = "nul" -input_player7_turbo_btn = "nul" -input_player7_turbo_axis = "nul" -input_player8_b = "nul" -input_player8_b_btn = "nul" -input_player8_b_axis = "nul" -input_player8_y = "nul" -input_player8_y_btn = "nul" -input_player8_y_axis = "nul" -input_player8_select = "nul" -input_player8_select_btn = "nul" -input_player8_select_axis = "nul" -input_player8_start = "nul" -input_player8_start_btn = "nul" -input_player8_start_axis = "nul" -input_player8_up = "nul" -input_player8_up_btn = "nul" -input_player8_up_axis = "nul" -input_player8_down = "nul" -input_player8_down_btn = "nul" -input_player8_down_axis = "nul" -input_player8_left = "nul" -input_player8_left_btn = "nul" -input_player8_left_axis = "nul" -input_player8_right = "nul" -input_player8_right_btn = "nul" -input_player8_right_axis = "nul" -input_player8_a = "nul" -input_player8_a_btn = "nul" -input_player8_a_axis = "nul" -input_player8_x = "nul" -input_player8_x_btn = "nul" -input_player8_x_axis = "nul" -input_player8_l = "nul" -input_player8_l_btn = "nul" -input_player8_l_axis = "nul" -input_player8_r = "nul" -input_player8_r_btn = "nul" -input_player8_r_axis = "nul" -input_player8_l2 = "nul" -input_player8_l2_btn = "nul" -input_player8_l2_axis = "nul" -input_player8_r2 = "nul" -input_player8_r2_btn = "nul" -input_player8_r2_axis = "nul" -input_player8_l3 = "nul" -input_player8_l3_btn = "nul" -input_player8_l3_axis = "nul" -input_player8_r3 = "nul" -input_player8_r3_btn = "nul" -input_player8_r3_axis = "nul" -input_player8_l_x_plus = "nul" -input_player8_l_x_plus_btn = "nul" -input_player8_l_x_plus_axis = "nul" -input_player8_l_x_minus = "nul" -input_player8_l_x_minus_btn = "nul" -input_player8_l_x_minus_axis = "nul" -input_player8_l_y_plus = "nul" -input_player8_l_y_plus_btn = "nul" -input_player8_l_y_plus_axis = "nul" -input_player8_l_y_minus = "nul" -input_player8_l_y_minus_btn = "nul" -input_player8_l_y_minus_axis = "nul" -input_player8_r_x_plus = "nul" -input_player8_r_x_plus_btn = "nul" -input_player8_r_x_plus_axis = "nul" -input_player8_r_x_minus = "nul" -input_player8_r_x_minus_btn = "nul" -input_player8_r_x_minus_axis = "nul" -input_player8_r_y_plus = "nul" -input_player8_r_y_plus_btn = "nul" -input_player8_r_y_plus_axis = "nul" -input_player8_r_y_minus = "nul" -input_player8_r_y_minus_btn = "nul" -input_player8_r_y_minus_axis = "nul" -input_player8_turbo = "nul" -input_player8_turbo_btn = "nul" -input_player8_turbo_axis = "nul" -input_player9_b = "nul" -input_player9_b_btn = "nul" -input_player9_b_axis = "nul" -input_player9_y = "nul" -input_player9_y_btn = "nul" -input_player9_y_axis = "nul" -input_player9_select = "nul" -input_player9_select_btn = "nul" -input_player9_select_axis = "nul" -input_player9_start = "nul" -input_player9_start_btn = "nul" -input_player9_start_axis = "nul" -input_player9_up = "nul" -input_player9_up_btn = "nul" -input_player9_up_axis = "nul" -input_player9_down = "nul" -input_player9_down_btn = "nul" -input_player9_down_axis = "nul" -input_player9_left = "nul" -input_player9_left_btn = "nul" -input_player9_left_axis = "nul" -input_player9_right = "nul" -input_player9_right_btn = "nul" -input_player9_right_axis = "nul" -input_player9_a = "nul" -input_player9_a_btn = "nul" -input_player9_a_axis = "nul" -input_player9_x = "nul" -input_player9_x_btn = "nul" -input_player9_x_axis = "nul" -input_player9_l = "nul" -input_player9_l_btn = "nul" -input_player9_l_axis = "nul" -input_player9_r = "nul" -input_player9_r_btn = "nul" -input_player9_r_axis = "nul" -input_player9_l2 = "nul" -input_player9_l2_btn = "nul" -input_player9_l2_axis = "nul" -input_player9_r2 = "nul" -input_player9_r2_btn = "nul" -input_player9_r2_axis = "nul" -input_player9_l3 = "nul" -input_player9_l3_btn = "nul" -input_player9_l3_axis = "nul" -input_player9_r3 = "nul" -input_player9_r3_btn = "nul" -input_player9_r3_axis = "nul" -input_player9_l_x_plus = "nul" -input_player9_l_x_plus_btn = "nul" -input_player9_l_x_plus_axis = "nul" -input_player9_l_x_minus = "nul" -input_player9_l_x_minus_btn = "nul" -input_player9_l_x_minus_axis = "nul" -input_player9_l_y_plus = "nul" -input_player9_l_y_plus_btn = "nul" -input_player9_l_y_plus_axis = "nul" -input_player9_l_y_minus = "nul" -input_player9_l_y_minus_btn = "nul" -input_player9_l_y_minus_axis = "nul" -input_player9_r_x_plus = "nul" -input_player9_r_x_plus_btn = "nul" -input_player9_r_x_plus_axis = "nul" -input_player9_r_x_minus = "nul" -input_player9_r_x_minus_btn = "nul" -input_player9_r_x_minus_axis = "nul" -input_player9_r_y_plus = "nul" -input_player9_r_y_plus_btn = "nul" -input_player9_r_y_plus_axis = "nul" -input_player9_r_y_minus = "nul" -input_player9_r_y_minus_btn = "nul" -input_player9_r_y_minus_axis = "nul" -input_player9_turbo = "nul" -input_player9_turbo_btn = "nul" -input_player9_turbo_axis = "nul" -input_player10_b = "nul" -input_player10_b_btn = "nul" -input_player10_b_axis = "nul" -input_player10_y = "nul" -input_player10_y_btn = "nul" -input_player10_y_axis = "nul" -input_player10_select = "nul" -input_player10_select_btn = "nul" -input_player10_select_axis = "nul" -input_player10_start = "nul" -input_player10_start_btn = "nul" -input_player10_start_axis = "nul" -input_player10_up = "nul" -input_player10_up_btn = "nul" -input_player10_up_axis = "nul" -input_player10_down = "nul" -input_player10_down_btn = "nul" -input_player10_down_axis = "nul" -input_player10_left = "nul" -input_player10_left_btn = "nul" -input_player10_left_axis = "nul" -input_player10_right = "nul" -input_player10_right_btn = "nul" -input_player10_right_axis = "nul" -input_player10_a = "nul" -input_player10_a_btn = "nul" -input_player10_a_axis = "nul" -input_player10_x = "nul" -input_player10_x_btn = "nul" -input_player10_x_axis = "nul" -input_player10_l = "nul" -input_player10_l_btn = "nul" -input_player10_l_axis = "nul" -input_player10_r = "nul" -input_player10_r_btn = "nul" -input_player10_r_axis = "nul" -input_player10_l2 = "nul" -input_player10_l2_btn = "nul" -input_player10_l2_axis = "nul" -input_player10_r2 = "nul" -input_player10_r2_btn = "nul" -input_player10_r2_axis = "nul" -input_player10_l3 = "nul" -input_player10_l3_btn = "nul" -input_player10_l3_axis = "nul" -input_player10_r3 = "nul" -input_player10_r3_btn = "nul" -input_player10_r3_axis = "nul" -input_player10_l_x_plus = "nul" -input_player10_l_x_plus_btn = "nul" -input_player10_l_x_plus_axis = "nul" -input_player10_l_x_minus = "nul" -input_player10_l_x_minus_btn = "nul" -input_player10_l_x_minus_axis = "nul" -input_player10_l_y_plus = "nul" -input_player10_l_y_plus_btn = "nul" -input_player10_l_y_plus_axis = "nul" -input_player10_l_y_minus = "nul" -input_player10_l_y_minus_btn = "nul" -input_player10_l_y_minus_axis = "nul" -input_player10_r_x_plus = "nul" -input_player10_r_x_plus_btn = "nul" -input_player10_r_x_plus_axis = "nul" -input_player10_r_x_minus = "nul" -input_player10_r_x_minus_btn = "nul" -input_player10_r_x_minus_axis = "nul" -input_player10_r_y_plus = "nul" -input_player10_r_y_plus_btn = "nul" -input_player10_r_y_plus_axis = "nul" -input_player10_r_y_minus = "nul" -input_player10_r_y_minus_btn = "nul" -input_player10_r_y_minus_axis = "nul" -input_player10_turbo = "nul" -input_player10_turbo_btn = "nul" -input_player10_turbo_axis = "nul" -input_player11_b = "nul" -input_player11_b_btn = "nul" -input_player11_b_axis = "nul" -input_player11_y = "nul" -input_player11_y_btn = "nul" -input_player11_y_axis = "nul" -input_player11_select = "nul" -input_player11_select_btn = "nul" -input_player11_select_axis = "nul" -input_player11_start = "nul" -input_player11_start_btn = "nul" -input_player11_start_axis = "nul" -input_player11_up = "nul" -input_player11_up_btn = "nul" -input_player11_up_axis = "nul" -input_player11_down = "nul" -input_player11_down_btn = "nul" -input_player11_down_axis = "nul" -input_player11_left = "nul" -input_player11_left_btn = "nul" -input_player11_left_axis = "nul" -input_player11_right = "nul" -input_player11_right_btn = "nul" -input_player11_right_axis = "nul" -input_player11_a = "nul" -input_player11_a_btn = "nul" -input_player11_a_axis = "nul" -input_player11_x = "nul" -input_player11_x_btn = "nul" -input_player11_x_axis = "nul" -input_player11_l = "nul" -input_player11_l_btn = "nul" -input_player11_l_axis = "nul" -input_player11_r = "nul" -input_player11_r_btn = "nul" -input_player11_r_axis = "nul" -input_player11_l2 = "nul" -input_player11_l2_btn = "nul" -input_player11_l2_axis = "nul" -input_player11_r2 = "nul" -input_player11_r2_btn = "nul" -input_player11_r2_axis = "nul" -input_player11_l3 = "nul" -input_player11_l3_btn = "nul" -input_player11_l3_axis = "nul" -input_player11_r3 = "nul" -input_player11_r3_btn = "nul" -input_player11_r3_axis = "nul" -input_player11_l_x_plus = "nul" -input_player11_l_x_plus_btn = "nul" -input_player11_l_x_plus_axis = "nul" -input_player11_l_x_minus = "nul" -input_player11_l_x_minus_btn = "nul" -input_player11_l_x_minus_axis = "nul" -input_player11_l_y_plus = "nul" -input_player11_l_y_plus_btn = "nul" -input_player11_l_y_plus_axis = "nul" -input_player11_l_y_minus = "nul" -input_player11_l_y_minus_btn = "nul" -input_player11_l_y_minus_axis = "nul" -input_player11_r_x_plus = "nul" -input_player11_r_x_plus_btn = "nul" -input_player11_r_x_plus_axis = "nul" -input_player11_r_x_minus = "nul" -input_player11_r_x_minus_btn = "nul" -input_player11_r_x_minus_axis = "nul" -input_player11_r_y_plus = "nul" -input_player11_r_y_plus_btn = "nul" -input_player11_r_y_plus_axis = "nul" -input_player11_r_y_minus = "nul" -input_player11_r_y_minus_btn = "nul" -input_player11_r_y_minus_axis = "nul" -input_player11_turbo = "nul" -input_player11_turbo_btn = "nul" -input_player11_turbo_axis = "nul" -input_player12_b = "nul" -input_player12_b_btn = "nul" -input_player12_b_axis = "nul" -input_player12_y = "nul" -input_player12_y_btn = "nul" -input_player12_y_axis = "nul" -input_player12_select = "nul" -input_player12_select_btn = "nul" -input_player12_select_axis = "nul" -input_player12_start = "nul" -input_player12_start_btn = "nul" -input_player12_start_axis = "nul" -input_player12_up = "nul" -input_player12_up_btn = "nul" -input_player12_up_axis = "nul" -input_player12_down = "nul" -input_player12_down_btn = "nul" -input_player12_down_axis = "nul" -input_player12_left = "nul" -input_player12_left_btn = "nul" -input_player12_left_axis = "nul" -input_player12_right = "nul" -input_player12_right_btn = "nul" -input_player12_right_axis = "nul" -input_player12_a = "nul" -input_player12_a_btn = "nul" -input_player12_a_axis = "nul" -input_player12_x = "nul" -input_player12_x_btn = "nul" -input_player12_x_axis = "nul" -input_player12_l = "nul" -input_player12_l_btn = "nul" -input_player12_l_axis = "nul" -input_player12_r = "nul" -input_player12_r_btn = "nul" -input_player12_r_axis = "nul" -input_player12_l2 = "nul" -input_player12_l2_btn = "nul" -input_player12_l2_axis = "nul" -input_player12_r2 = "nul" -input_player12_r2_btn = "nul" -input_player12_r2_axis = "nul" -input_player12_l3 = "nul" -input_player12_l3_btn = "nul" -input_player12_l3_axis = "nul" -input_player12_r3 = "nul" -input_player12_r3_btn = "nul" -input_player12_r3_axis = "nul" -input_player12_l_x_plus = "nul" -input_player12_l_x_plus_btn = "nul" -input_player12_l_x_plus_axis = "nul" -input_player12_l_x_minus = "nul" -input_player12_l_x_minus_btn = "nul" -input_player12_l_x_minus_axis = "nul" -input_player12_l_y_plus = "nul" -input_player12_l_y_plus_btn = "nul" -input_player12_l_y_plus_axis = "nul" -input_player12_l_y_minus = "nul" -input_player12_l_y_minus_btn = "nul" -input_player12_l_y_minus_axis = "nul" -input_player12_r_x_plus = "nul" -input_player12_r_x_plus_btn = "nul" -input_player12_r_x_plus_axis = "nul" -input_player12_r_x_minus = "nul" -input_player12_r_x_minus_btn = "nul" -input_player12_r_x_minus_axis = "nul" -input_player12_r_y_plus = "nul" -input_player12_r_y_plus_btn = "nul" -input_player12_r_y_plus_axis = "nul" -input_player12_r_y_minus = "nul" -input_player12_r_y_minus_btn = "nul" -input_player12_r_y_minus_axis = "nul" -input_player12_turbo = "nul" -input_player12_turbo_btn = "nul" -input_player12_turbo_axis = "nul" -input_player13_b = "nul" -input_player13_b_btn = "nul" -input_player13_b_axis = "nul" -input_player13_y = "nul" -input_player13_y_btn = "nul" -input_player13_y_axis = "nul" -input_player13_select = "nul" -input_player13_select_btn = "nul" -input_player13_select_axis = "nul" -input_player13_start = "nul" -input_player13_start_btn = "nul" -input_player13_start_axis = "nul" -input_player13_up = "nul" -input_player13_up_btn = "nul" -input_player13_up_axis = "nul" -input_player13_down = "nul" -input_player13_down_btn = "nul" -input_player13_down_axis = "nul" -input_player13_left = "nul" -input_player13_left_btn = "nul" -input_player13_left_axis = "nul" -input_player13_right = "nul" -input_player13_right_btn = "nul" -input_player13_right_axis = "nul" -input_player13_a = "nul" -input_player13_a_btn = "nul" -input_player13_a_axis = "nul" -input_player13_x = "nul" -input_player13_x_btn = "nul" -input_player13_x_axis = "nul" -input_player13_l = "nul" -input_player13_l_btn = "nul" -input_player13_l_axis = "nul" -input_player13_r = "nul" -input_player13_r_btn = "nul" -input_player13_r_axis = "nul" -input_player13_l2 = "nul" -input_player13_l2_btn = "nul" -input_player13_l2_axis = "nul" -input_player13_r2 = "nul" -input_player13_r2_btn = "nul" -input_player13_r2_axis = "nul" -input_player13_l3 = "nul" -input_player13_l3_btn = "nul" -input_player13_l3_axis = "nul" -input_player13_r3 = "nul" -input_player13_r3_btn = "nul" -input_player13_r3_axis = "nul" -input_player13_l_x_plus = "nul" -input_player13_l_x_plus_btn = "nul" -input_player13_l_x_plus_axis = "nul" -input_player13_l_x_minus = "nul" -input_player13_l_x_minus_btn = "nul" -input_player13_l_x_minus_axis = "nul" -input_player13_l_y_plus = "nul" -input_player13_l_y_plus_btn = "nul" -input_player13_l_y_plus_axis = "nul" -input_player13_l_y_minus = "nul" -input_player13_l_y_minus_btn = "nul" -input_player13_l_y_minus_axis = "nul" -input_player13_r_x_plus = "nul" -input_player13_r_x_plus_btn = "nul" -input_player13_r_x_plus_axis = "nul" -input_player13_r_x_minus = "nul" -input_player13_r_x_minus_btn = "nul" -input_player13_r_x_minus_axis = "nul" -input_player13_r_y_plus = "nul" -input_player13_r_y_plus_btn = "nul" -input_player13_r_y_plus_axis = "nul" -input_player13_r_y_minus = "nul" -input_player13_r_y_minus_btn = "nul" -input_player13_r_y_minus_axis = "nul" -input_player13_turbo = "nul" -input_player13_turbo_btn = "nul" -input_player13_turbo_axis = "nul" -input_player14_b = "nul" -input_player14_b_btn = "nul" -input_player14_b_axis = "nul" -input_player14_y = "nul" -input_player14_y_btn = "nul" -input_player14_y_axis = "nul" -input_player14_select = "nul" -input_player14_select_btn = "nul" -input_player14_select_axis = "nul" -input_player14_start = "nul" -input_player14_start_btn = "nul" -input_player14_start_axis = "nul" -input_player14_up = "nul" -input_player14_up_btn = "nul" -input_player14_up_axis = "nul" -input_player14_down = "nul" -input_player14_down_btn = "nul" -input_player14_down_axis = "nul" -input_player14_left = "nul" -input_player14_left_btn = "nul" -input_player14_left_axis = "nul" -input_player14_right = "nul" -input_player14_right_btn = "nul" -input_player14_right_axis = "nul" -input_player14_a = "nul" -input_player14_a_btn = "nul" -input_player14_a_axis = "nul" -input_player14_x = "nul" -input_player14_x_btn = "nul" -input_player14_x_axis = "nul" -input_player14_l = "nul" -input_player14_l_btn = "nul" -input_player14_l_axis = "nul" -input_player14_r = "nul" -input_player14_r_btn = "nul" -input_player14_r_axis = "nul" -input_player14_l2 = "nul" -input_player14_l2_btn = "nul" -input_player14_l2_axis = "nul" -input_player14_r2 = "nul" -input_player14_r2_btn = "nul" -input_player14_r2_axis = "nul" -input_player14_l3 = "nul" -input_player14_l3_btn = "nul" -input_player14_l3_axis = "nul" -input_player14_r3 = "nul" -input_player14_r3_btn = "nul" -input_player14_r3_axis = "nul" -input_player14_l_x_plus = "nul" -input_player14_l_x_plus_btn = "nul" -input_player14_l_x_plus_axis = "nul" -input_player14_l_x_minus = "nul" -input_player14_l_x_minus_btn = "nul" -input_player14_l_x_minus_axis = "nul" -input_player14_l_y_plus = "nul" -input_player14_l_y_plus_btn = "nul" -input_player14_l_y_plus_axis = "nul" -input_player14_l_y_minus = "nul" -input_player14_l_y_minus_btn = "nul" -input_player14_l_y_minus_axis = "nul" -input_player14_r_x_plus = "nul" -input_player14_r_x_plus_btn = "nul" -input_player14_r_x_plus_axis = "nul" -input_player14_r_x_minus = "nul" -input_player14_r_x_minus_btn = "nul" -input_player14_r_x_minus_axis = "nul" -input_player14_r_y_plus = "nul" -input_player14_r_y_plus_btn = "nul" -input_player14_r_y_plus_axis = "nul" -input_player14_r_y_minus = "nul" -input_player14_r_y_minus_btn = "nul" -input_player14_r_y_minus_axis = "nul" -input_player14_turbo = "nul" -input_player14_turbo_btn = "nul" -input_player14_turbo_axis = "nul" -input_player15_b = "nul" -input_player15_b_btn = "nul" -input_player15_b_axis = "nul" -input_player15_y = "nul" -input_player15_y_btn = "nul" -input_player15_y_axis = "nul" -input_player15_select = "nul" -input_player15_select_btn = "nul" -input_player15_select_axis = "nul" -input_player15_start = "nul" -input_player15_start_btn = "nul" -input_player15_start_axis = "nul" -input_player15_up = "nul" -input_player15_up_btn = "nul" -input_player15_up_axis = "nul" -input_player15_down = "nul" -input_player15_down_btn = "nul" -input_player15_down_axis = "nul" -input_player15_left = "nul" -input_player15_left_btn = "nul" -input_player15_left_axis = "nul" -input_player15_right = "nul" -input_player15_right_btn = "nul" -input_player15_right_axis = "nul" -input_player15_a = "nul" -input_player15_a_btn = "nul" -input_player15_a_axis = "nul" -input_player15_x = "nul" -input_player15_x_btn = "nul" -input_player15_x_axis = "nul" -input_player15_l = "nul" -input_player15_l_btn = "nul" -input_player15_l_axis = "nul" -input_player15_r = "nul" -input_player15_r_btn = "nul" -input_player15_r_axis = "nul" -input_player15_l2 = "nul" -input_player15_l2_btn = "nul" -input_player15_l2_axis = "nul" -input_player15_r2 = "nul" -input_player15_r2_btn = "nul" -input_player15_r2_axis = "nul" -input_player15_l3 = "nul" -input_player15_l3_btn = "nul" -input_player15_l3_axis = "nul" -input_player15_r3 = "nul" -input_player15_r3_btn = "nul" -input_player15_r3_axis = "nul" -input_player15_l_x_plus = "nul" -input_player15_l_x_plus_btn = "nul" -input_player15_l_x_plus_axis = "nul" -input_player15_l_x_minus = "nul" -input_player15_l_x_minus_btn = "nul" -input_player15_l_x_minus_axis = "nul" -input_player15_l_y_plus = "nul" -input_player15_l_y_plus_btn = "nul" -input_player15_l_y_plus_axis = "nul" -input_player15_l_y_minus = "nul" -input_player15_l_y_minus_btn = "nul" -input_player15_l_y_minus_axis = "nul" -input_player15_r_x_plus = "nul" -input_player15_r_x_plus_btn = "nul" -input_player15_r_x_plus_axis = "nul" -input_player15_r_x_minus = "nul" -input_player15_r_x_minus_btn = "nul" -input_player15_r_x_minus_axis = "nul" -input_player15_r_y_plus = "nul" -input_player15_r_y_plus_btn = "nul" -input_player15_r_y_plus_axis = "nul" -input_player15_r_y_minus = "nul" -input_player15_r_y_minus_btn = "nul" -input_player15_r_y_minus_axis = "nul" -input_player15_turbo = "nul" -input_player15_turbo_btn = "nul" -input_player15_turbo_axis = "nul" -input_player16_b = "nul" -input_player16_b_btn = "nul" -input_player16_b_axis = "nul" -input_player16_y = "nul" -input_player16_y_btn = "nul" -input_player16_y_axis = "nul" -input_player16_select = "nul" -input_player16_select_btn = "nul" -input_player16_select_axis = "nul" -input_player16_start = "nul" -input_player16_start_btn = "nul" -input_player16_start_axis = "nul" -input_player16_up = "nul" -input_player16_up_btn = "nul" -input_player16_up_axis = "nul" -input_player16_down = "nul" -input_player16_down_btn = "nul" -input_player16_down_axis = "nul" -input_player16_left = "nul" -input_player16_left_btn = "nul" -input_player16_left_axis = "nul" -input_player16_right = "nul" -input_player16_right_btn = "nul" -input_player16_right_axis = "nul" -input_player16_a = "nul" -input_player16_a_btn = "nul" -input_player16_a_axis = "nul" -input_player16_x = "nul" -input_player16_x_btn = "nul" -input_player16_x_axis = "nul" -input_player16_l = "nul" -input_player16_l_btn = "nul" -input_player16_l_axis = "nul" -input_player16_r = "nul" -input_player16_r_btn = "nul" -input_player16_r_axis = "nul" -input_player16_l2 = "nul" -input_player16_l2_btn = "nul" -input_player16_l2_axis = "nul" -input_player16_r2 = "nul" -input_player16_r2_btn = "nul" -input_player16_r2_axis = "nul" -input_player16_l3 = "nul" -input_player16_l3_btn = "nul" -input_player16_l3_axis = "nul" -input_player16_r3 = "nul" -input_player16_r3_btn = "nul" -input_player16_r3_axis = "nul" -input_player16_l_x_plus = "nul" -input_player16_l_x_plus_btn = "nul" -input_player16_l_x_plus_axis = "nul" -input_player16_l_x_minus = "nul" -input_player16_l_x_minus_btn = "nul" -input_player16_l_x_minus_axis = "nul" -input_player16_l_y_plus = "nul" -input_player16_l_y_plus_btn = "nul" -input_player16_l_y_plus_axis = "nul" -input_player16_l_y_minus = "nul" -input_player16_l_y_minus_btn = "nul" -input_player16_l_y_minus_axis = "nul" -input_player16_r_x_plus = "nul" -input_player16_r_x_plus_btn = "nul" -input_player16_r_x_plus_axis = "nul" -input_player16_r_x_minus = "nul" -input_player16_r_x_minus_btn = "nul" -input_player16_r_x_minus_axis = "nul" -input_player16_r_y_plus = "nul" -input_player16_r_y_plus_btn = "nul" -input_player16_r_y_plus_axis = "nul" -input_player16_r_y_minus = "nul" -input_player16_r_y_minus_btn = "nul" -input_player16_r_y_minus_axis = "nul" -input_player16_turbo = "nul" -input_player16_turbo_btn = "nul" -input_player16_turbo_axis = "nul" -core_specific_config = "false" -auto_overrides_enable = "false" -auto_remaps_enable = "false" -sort_savefiles_enable = "false" -sort_savestates_enable = "false" -libretro_log_level = "0" -log_verbosity = "false" -perfcnt_enable = "false" -core_set_supports_no_game_enable = "true" -menu_ok_btn = "8" -menu_cancel_btn = "0" -menu_search_btn = "9" -menu_info_btn = "2" -menu_default_btn = "3" -menu_scroll_down_btn = "11" -menu_scroll_up_btn = "10" -libretro_path = "/usr/lib/libretro/snes9x_next_libretro.so" -libretro_directory = "~/.config/retroarch/cores" -libretro_info_path = "~/.config/retroarch/cores" -content_database_path = "~/.config/retroarch/database/rdb" -cheat_database_path = "~/.config/retroarch/cheats" -content_music_history_path = "~/.config/retroarch/content_music_history.lpl" -content_video_history_path = "~/.config/retroarch/content_video_history.lpl" -content_image_history_path = "~/.config/retroarch/content_image_history.lpl" -cursor_directory = "~/.config/retroarch/database/cursors" -input_remapping_directory = "~/.config/retroarch/config/remaps" -thumbnails_directory = "~/.config/retroarch/thumbnails" -joypad_autoconfig_dir = "~/.config/retroarch/autoconfig" -wifi_driver = "null" -menu_wallpaper_opacity = "0.300000" -menu_footer_opacity = "1.000000" -menu_header_opacity = "1.000000" -input_bind_timeout = "5" -input_turbo_period = "6" -input_duty_cycle = "3" -keyboard_gamepad_mapping_type = "1" -input_poll_type_behavior = "2" -video_window_x = "0" -video_window_y = "0" -network_cmd_port = "55355" -network_remote_base_port = "55400" -menu_thumbnails = "3" -xmb_alpha_factor = "75" -xmb_scale_factor = "100" -xmb_theme = "0" -xmb_menu_color_theme = "4" -materialui_menu_color_theme = "0" -menu_shader_pipeline = "2" -video_max_swapchain_images = "3" -netplay_check_frames = "30" -bundle_assets_extract_version_current = "0" -bundle_assets_extract_last_version = "0" -ui_companion_enable = "false" -all_users_control_menu = "false" -menu_swap_ok_cancel_buttons = "false" -netplay_stateless_mode = "false" -check_firmware_before_loading = "false" -video_allow_rotate = "true" -video_force_aspect = "true" -auto_screenshot_filename = "true" -video_post_filter_record = "false" -keyboard_gamepad_enable = "true" -menu_unified_controls = "false" -menu_throttle_framerate = "true" -menu_linear_filter = "true" -menu_battery_level_enable = "true" -xmb_shadows_enable = "true" -xmb_show_settings = "true" -xmb_show_images = "true" -xmb_show_music = "true" -xmb_show_video = "true" -xmb_show_history = "true" -xmb_show_add = "true" -menu_navigation_wraparound_enable = "true" -cheevos_enable = "false" -cheevos_test_unofficial = "false" -cheevos_hardcore_mode_enable = "false" -network_cmd_enable = "false" -stdin_cmd_enable = "false" -network_remote_enable = "false" -netplay_nat_traversal = "true" -savestate_thumbnail_enable = "false" -playlist_entry_remove = "true" -game_specific_options = "false" -auto_shaders_enable = "true" -show_hidden_files = "true" -network_remote_enable_user_p1 = "false" -network_remote_enable_user_p2 = "false" -network_remote_enable_user_p3 = "false" -network_remote_enable_user_p4 = "false" -network_remote_enable_user_p5 = "false" -network_remote_enable_user_p6 = "false" -network_remote_enable_user_p7 = "false" -network_remote_enable_user_p8 = "false" -network_remote_enable_user_p9 = "false" -network_remote_enable_user_p10 = "false" -network_remote_enable_user_p11 = "false" -network_remote_enable_user_p12 = "false" -network_remote_enable_user_p13 = "false" -network_remote_enable_user_p14 = "false" -network_remote_enable_user_p15 = "false" -network_remote_enable_user_p16 = "false" -video_message_color = "ffff00" -input_netplay_flip_players_1_2 = "nul" -input_netplay_flip_players_1_2_btn = "nul" -input_netplay_flip_players_1_2_axis = "nul" -input_netplay_game_watch = "i" -input_netplay_game_watch_btn = "nul" -input_netplay_game_watch_axis = "nul" -input_game_focus_toggle = "scroll_lock" -input_game_focus_toggle_btn = "nul" -input_game_focus_toggle_axis = "nul" -xmb_font = "" -netplay_nickname = "" -video_filter = "" -audio_dsp_plugin = "" -netplay_ip_address = "" -netplay_password = "" -netplay_spectate_password = "" -core_options_path = "" -video_shader = "" -menu_wallpaper = "" -input_overlay = "" -video_font_path = "" -content_history_dir = "" -cache_directory = "" -resampler_directory = "" -recording_output_directory = "" -recording_config_directory = "" -xmb_font = "" -playlist_names = "" -playlist_cores = "" -audio_device = "" -camera_device = "" -cheevos_username = "" -cheevos_password = "" -video_context_driver = "" -input_keyboard_layout = "" -bundle_assets_src_path = "" -bundle_assets_dst_path = "" -bundle_assets_dst_path_subdir = "" diff --git a/retroarch/retroarch.joyconfig b/retroarch/retroarch.joyconfig deleted file mode 100644 index ad0faf6..0000000 --- a/retroarch/retroarch.joyconfig +++ /dev/null @@ -1,25 +0,0 @@ -input_player1_joypad_index = "0" -input_player1_b_btn = "0" -input_player1_y_btn = "2" -input_player1_select_btn = "6" -input_player1_start_btn = "7" -input_player1_up_btn = "13" -input_player1_down_btn = "14" -input_player1_left_btn = "11" -input_player1_right_btn = "12" -input_player1_a_btn = "1" -input_player1_x_btn = "3" -input_player1_l_btn = "4" -input_player1_r_btn = "5" -input_player1_l2_axis = "+2" -input_player1_r2_axis = "+5" -input_player1_l3_btn = "9" -input_player1_r3_btn = "10" -input_player1_l_x_plus_axis = "+0" -input_player1_l_x_minus_axis = "-0" -input_player1_l_y_plus_axis = "+1" -input_player1_l_y_minus_axis = "-1" -input_player1_r_x_plus_axis = "+3" -input_player1_r_x_minus_axis = "-3" -input_player1_r_y_plus_axis = "+4" -input_player1_r_y_minus_axis = "-4" diff --git a/retroarch/snes/retroarch-snes.cfg b/retroarch/snes/retroarch-snes.cfg deleted file mode 100644 index b61deea..0000000 --- a/retroarch/snes/retroarch-snes.cfg +++ /dev/null @@ -1,429 +0,0 @@ -## Skeleton config file for RetroArch - -# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... -# This will be overridden by explicit command line options. -# savefile_directory = - -# Save all save states (*.state) to this directory. -# This will be overridden by explicit command line options. -# savestate_directory = - -# Automatically saves a savestate at the end of RetroArch's lifetime. -# The path is $SRAM_PATH.auto. -# RetroArch will automatically load any savestate with this path on startup. -# savestate_auto_save = false - -# Load libretro from a dynamic location for dynamically built RetroArch. -# This option is mandatory. - -# If a directory, RetroArch will look through the directory until it finds an implementation -# that appears to support the extension of the ROM loaded. -# This could fail if ROM extensions overlap. -libretro_path = "/usr/lib/libretro/snes9x_next_libretro.so" - -# Environment variables internally in RetroArch. -# Implementations can tap into this user-specificed information to enable functionality -# that is deemed too obscure to expose directly. -# Some variables might be "standardized" at a later time if needed. -# The string is formatted as key value pairs delimited by a semicolon ';'. -# Any white space between the delimiter ';' and the '=' is significant. -# I.e.: "key1=value1;key2=value2;..." -# environment_variables = - -# Sets the "system" directory. -# Implementations can query for this directory to load BIOSes, system-specific configs, etc. -# system_directory = "default" - -#### Video - -# Video driver to use. "gl", "xvideo", "sdl" -# video_driver = "gl" - -# Windowed xscale and yscale -# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) -# video_xscale = 3.0 -# video_yscale = 3.0 - -# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. -# video_fullscreen_x = 0 -# video_fullscreen_y = 0 - -# Start in fullscreen. Can be changed at runtime. -# video_fullscreen = false - -# If fullscreen, prefer using a windowed fullscreen mode. -# video_windowed_fullscreen = true - -# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), -# suggests RetroArch to use that particular monitor. -# video_monitor_index = 0 - -# Forcibly disable composition. Only works in Windows Vista/7 for now. -# video_disable_composition = false - -# Video vsync. -# video_vsync = true - -# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. -# video_smooth = true - -# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio. -# video_force_aspect = true - -# A floating point value for video aspect ratio (width / height). -# If this is not set, aspect ratio is assumed to be automatic. -# Behavior then is defined by video_aspect_ratio_auto. -# video_aspect_ratio = - -# If this is true and video_aspect_ratio is not set, -# aspect ratio is decided by libretro implementation. -# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. -# video_aspect_ratio_auto = false - -# Forces cropping of overscanned frames. -# Exact behavior of this option is implementation specific. -# video_crop_overscan = false - -# Path to Cg shader. -# video_cg_shader = "/path/to/cg/shader.cg" - -# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined, -# Cg shader will take priority unless overridden in video_shader_type. -# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader" - -# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto" -# video_shader_type = auto - -# Defines a directory where XML shaders are kept. -# video_shader_dir = - -# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better. -# video_render_to_texture = false - -# Defines the video scale of render-to-texture. -# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES). -# video_fbo_scale_x = 2.0 -# video_fbo_scale_y = 2.0 - -# Define shader to use for second pass (needs render-to-texture). -# video_second_pass_shader = "/path/to/second/shader.{cg,shader}" - -# Defines if bilinear filtering is used during second pass (needs render-to-texture). -# video_second_pass_smooth = true - -# CPU-based filter. Path to a bSNES CPU filter (*.filter) -# video_filter = - -# Path to a TTF font used for rendering messages. This path must be defined to enable fonts. -# Do note that the _full_ path of the font is necessary! -# video_font_path = - -# Size of the TTF font rendered. -# video_font_size = 48 - -# Attempt to scale the font to fit better for multiple window sizes. -# video_font_scale = true - -# Enable usage of OSD messages. -# video_font_enable = true - -# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. -# [0.0, 0.0] maps to the lower left corner of the screen. -# video_message_pos_x = 0.05 -# video_message_pos_y = 0.05 - -# Color for message. The value is treated as a hexadecimal value. -# It is a regular RGB hex number, i.e. red is "ff0000". -# video_message_color = ffffff - -# Video refresh rate of your monitor. -# Used to calculate a suitable audio input rate. -# video_refresh_rate = 59.95 - -# Allows libretro cores to set rotation modes. -# Setting this to false will honor, but ignore this request. -# This is useful for vertically oriented games where one manually rotates the monitor. -# video_allow_rotate = true - -#### Audio - -# Enable audio. -# audio_enable = true - -# Audio output samplerate. -# audio_out_rate = 48000 - -# When altering audio_in_rate on-the-fly, define by how much each time. -# audio_rate_step = 0.25 - -# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. -# audio_driver = - -# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... -# audio_device = - -# External DSP plugin that processes audio before it's sent to the driver. -# audio_dsp_plugin = - -# Will sync (block) on audio. Recommended. -# audio_sync = true - -# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. -# audio_latency = 64 - -# Enable experimental audio rate control. -# audio_rate_control = true - -# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. -# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) -# audio_rate_control_delta = 0.005 - -# Audio volume. Volume is expressed in dB. -# 0 dB is normal volume. No gain will be applied. -# Gain can be controlled in runtime with input_volume_up/input_volume_down. -# audio_volume = 0.0 - -#### Input - -# Input driver. Depending on video driver, it might force a different input driver. -# input_driver = sdl - -# Defines axis threshold. Possible values are [0.0, 1.0] -# input_axis_threshold = 0.5 - -# Path to input overlay -# input_overlay = - -# Enable input auto-detection (used on Android). Will attempt to autoconfigure -# gamepads, Plug-and-Play style. -# input_autodetect_enable = true - -# Enable debug input key reporting on-screen. -# input_debug_enable = false - -# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on. -# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, -# rather than relying on a default. -# input_player1_a = x -# input_player1_b = z -# input_player1_y = a -# input_player1_x = s -# input_player1_start = enter -# input_player1_select = rshift -# input_player1_l = q -# input_player1_r = w -# input_player1_left = left -# input_player1_right = right -# input_player1_up = up -# input_player1_down = down -# input_player1_l2 = -# input_player1_r2 = -# input_player1_l3 = -# input_player1_r3 = - -# Two analog sticks (DualShock-esque). -# Bound as usual, however, if a real analog axis is bound, -# it can be read as a true analog. -# Positive X axis is right, Positive Y axis is down. -# input_player1_l_x_plus = -# input_player1_l_x_minus = -# input_player1_l_y_plus = -# input_player1_l_y_minus = -# input_player1_r_x_plus = -# input_player1_r_x_minus = -# input_player1_r_y_plus = -# input_player1_r_y_minus = - -# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0. -# input_player1_joypad_index = 0 -# input_player2_joypad_index = 1 -# input_player3_joypad_index = 2 -# input_player4_joypad_index = 3 -# input_player5_joypad_index = 4 -# Player 6-8 is not directly expected by libretro API, but we'll futureproof it. -# input_player6_joypad_index = 5 -# input_player7_joypad_index = 6 -# input_player8_joypad_index = 7 - -# Joypad buttons. -# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. -# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. -# E.g. "h0up" -# input_player1_a_btn = -# input_player1_b_btn = -# input_player1_y_btn = -# input_player1_x_btn = -# input_player1_start_btn = -# input_player1_select_btn = -# input_player1_l_btn = -# input_player1_r_btn = -# input_player1_left_btn = -# input_player1_right_btn = -# input_player1_up_btn = -# input_player1_down_btn = -# input_player1_l2_btn = -# input_player1_r2_btn = -# input_player1_l3_btn = -# input_player1_r3_btn = - -# Axis for RetroArch D-Pad. -# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. -# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. -# input_player1_left_axis = -# input_player1_right_axis = -# input_player1_up_axis = -# input_player1_down_axis = - -# Holding the turbo while pressing another button will let the button enter a turbo mode -# where the button state is modulated with a periodic signal. -# The modulation stops when the button itself (not turbo button) is released. -# input_player1_turbo = - -# Describes the period and how long of that period a turbo-enabled button should behave. -# Numbers are described in frames. -# input_turbo_period = 6 -# input_turbo_duty_cycle = 3 - -# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. -# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. - -# Toggles fullscreen. -# input_toggle_fullscreen = f - -# Saves state. -# input_save_state = f2 -# Loads state. -# input_load_state = f4 - -# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). -# When slot is != 0, path will be $path%d, where %d is slot number. -# input_state_slot_increase = f7 -# input_state_slot_decrease = f6 - -# Toggles between fast-forwarding and normal speed. -# input_toggle_fast_forward = space - -# Hold for fast-forward. Releasing button disables fast-forward. -# input_hold_fast_forward = l - -# Key to exit emulator cleanly. -# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.) -# input_exit_emulator = escape - -# Applies next and previous XML/Cg shader in directory. -# input_shader_next = m -# input_shader_prev = n - -# Hold button down to rewind. Rewinding must be enabled. -# input_rewind = r - -# Toggle between recording and not. -# input_movie_record_toggle = o - -# Toggle between paused and non-paused state -# input_pause_toggle = p - -# Frame advance when game is paused -# input_frame_advance = k - -# Reset the emulated SNES. -# input_reset = h - -# Configures DSP plugin -# input_dsp_config = c - -# Cheats. -# input_cheat_index_plus = y -# input_cheat_index_minus = t -# input_cheat_toggle = u - -# Mute/unmute audio -# input_audio_mute = f9 - -# Take screenshot -# input_screenshot = f8 - -# Netplay flip players. -# input_netplay_flip_players = i - -# Hold for slowmotion. -# input_slowmotion = e - -# Enable other hotkeys. -# If this hotkey is bound to either keyboard, joybutton or joyaxis, -# all other hotkeys will be disabled unless this hotkey is also held at the same time. -# This is useful for RETRO_KEYBOARD centric implementations -# which query a large area of the keyboard, where it is not desirable -# that hotkeys get in the way. - -# Alternatively, all hotkeys for keyboard could be disabled by the user. -# input_enable_hotkey = - -# Increases audio volume. -# input_volume_up = kp_plus -# Decreases audio volume. -# input_volume_down = kp_minus - -# Toggles to next overlay. Wraps around. -# input_overlay_next = - -#### Misc - -# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. -# rewind_enable = false - -# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. -# The buffer should be approx. 20MB per minute of buffer time. -# rewind_buffer_size = 20 - -# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. -# rewind_granularity = 1 - -# Pause gameplay when window focus is lost. -# pause_nonactive = true - -# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. -# The interval is measured in seconds. A value of 0 disables autosave. -# autosave_interval = - -# When being client over netplay, use keybinds for player 1. -# netplay_client_swap_input = false - -# Path to XML cheat database (as used by bSNES). -# cheat_database_path = - -# Path to XML cheat config, a file which keeps track of which -# cheat settings are used for individual games. -# If the file does not exist, it will be created. -# cheat_settings_path = - -# Directory to dump screenshots to. -# screenshot_directory = - -# Records video after CPU video filter. -# video_post_filter_record = false - -# Records output of GPU shaded material if available. -# video_gpu_record = false - -# Screenshots output of GPU shaded material if available. -# video_gpu_screenshot = true - -# Block SRAM from being overwritten when loading save states. -# Might potentially lead to buggy games. -# block_sram_overwrite = false - -# When saving a savestate, save state index is automatically increased before -# it is saved. -# Also, when loading a ROM, the index will be set to the highest existing index. -# There is no upper bound on the index. -# savestate_auto_index = false - -# Slowmotion ratio. When slowmotion, game will slow down by factor. -# slowmotion_ratio = 3.0 - -# Enable stdin/network command interface. -# network_cmd_enable = false -# network_cmd_port = 55355 -# stdin_cmd_enable = false - diff --git a/retroarch/snes/retroarch-snes.sh b/retroarch/snes/retroarch-snes.sh deleted file mode 100755 index b64dcfe..0000000 --- a/retroarch/snes/retroarch-snes.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/bash - -confpath=~/.config/retroarch - -retroarch --appendconfig "$confpath/retroarch.joyconfig|$confpath/snes/retroarch-snes.cfg" "$*"