# video_vsync = true
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
-video_smooth = false
+# video_smooth = true
# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio.
# video_force_aspect = true
# audio_rate_step = 0.25
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
-# audio_driver =
+audio_driver = pulse
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =
# it is saved.
# Also, when loading a ROM, the index will be set to the highest existing index.
# There is no upper bound on the index.
-# savestate_auto_index = false
+savestate_auto_index = true
# Slowmotion ratio. When slowmotion, game will slow down by factor.
# slowmotion_ratio = 3.0