# Shadow
-shadow = true; # Enabled client-side shadows on windows.
-no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
-no-dnd-shadow = true; # Don't draw shadows on DND windows.
-clear-shadow = true; # Zero the part of the shadow's mask behind the window (experimental).
-shadow-radius = 7; # The blur radius for shadows. (default 12)
-shadow-offset-x = -7; # The left offset for shadows. (default -15)
-shadow-offset-y = -7; # The top offset for shadows. (default -15)
-# shadow-opacity = 0.7; # The translucency for shadows. (default .75)
-# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
-# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
-# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
-shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
+#shadow = true;
+#no-dnd-shadow = true;
+#no-dock-shadow = true;
+#clear-shadow = true;
+#shadow-radius = 7;
+#shadow-offset-x = -7;
+#shadow-offset-y = -7;
+# shadow-opacity = 0.7;
+# shadow-red = 0.0;
+# shadow-green = 0.0;
+# shadow-blue = 0.0;
+#shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", "class_g ?= 'Notify-osd'" ];
# shadow-exclude = "n:e:Notification";
-shadow-ignore-shaped = true;
+#shadow-ignore-shaped = false;
# Opacity
-menu-opacity = 0.9; # The opacity for menus. (default 1.0)
-inactive-opacity = 1.0; # Opacity of inactive windows. (0.1 - 1.0)
-#frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0)
-inactive-opacity-override = true; # Inactive opacity set by 'inactive-opacity' overrides value of _NET_WM_OPACITY.
+menu-opacity = 0.9;
+#inactive-opacity = 0.8;
+#active-opacity = 0.8;
+#frame-opacity = 0.7;
+#inactive-opacity-override = false;
+#alpha-step = 0.06;
+# inactive-dim = 0.2;
+# inactive-dim-fixed = true;
+blur-background = true;
+blur-background-frame = true;
+#blur-background-fixed = false;
+blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Fading
-fading = true; # Fade windows during opacity changes.
-# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10).
-fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
-fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
-# no-fading-openclose = true; # Fade windows in/out when opening/closing.
+#fading = true;
+# fade-delta = 30;
+#fade-in-step = 0.03;
+#fade-out-step = 0.03;
+# no-fading-openclose = true;
+#fade-exclude = [ ];
# Other
-inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0, defaults to 0).
-mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
-mark-ovredir-focused = true;
-detect-rounded-corners = true;
+#backend = "xrender"
+mark-wmwin-focused = true;
+#mark-ovredir-focused = true;
+#use-ewmh-active-win = false;
+#detect-rounded-corners = true;
+#detect-client-opacity = true;
+#refresh-rate = 0;
+#vsync = "none";
+#dbe = false;
+#paint-on-overlay = false;
+#sw-opti = false;
+#unredir-if-possible = false;
+#focus-exclude = [ ];
+#detect-transient = true;
+#detect-client-leader = true;
+#invert-color-include = [ ];
+
+# GLX backend
+# glx-no-stencil = true;
+#glx-copy-from-front = false;
+# glx-use-copysubbuffermesa = true;
+# glx-no-rebind-pixmap = true;
+#glx-swap-method = "undefined";
# Window type settings
wintypes:
{
- tooltip = { fade = true; shadow = false; opacity = 0.75; };
+ tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
};