--- /dev/null
+-- Standard awesome library
+gears = require("gears")
+awful = require("awful")
+awful.rules = require("awful.rules")
+require("awful.autofocus")
+-- Widget and layout library
+wibox = require("wibox")
+-- Theme handling library
+beautiful = require("beautiful")
+-- Notification library
+naughty = require("naughty")
+menubar = require("menubar")
+-- Pulseaudio widget
+--local APW = require("apw/widget")
+
+-- {{{ Error handling
+-- Check if awesome encountered an error during startup and fell back to
+-- another config (This code will only ever execute for the fallback config)
+if awesome.startup_errors then
+ naughty.notify({ preset = naughty.config.presets.critical,
+ title = "Oops, there were errors during startup!",
+ text = awesome.startup_errors })
+end
+
+-- Handle runtime errors after startup
+do
+ local in_error = false
+ awesome.connect_signal("debug::error", function (err)
+ -- Make sure we don't go into an endless error loop
+ if in_error then return end
+ in_error = true
+
+ naughty.notify({ preset = naughty.config.presets.critical,
+ title = "Oops, an error happened!",
+ text = err })
+ in_error = false
+ end)
+end
+-- }}}
+
+-- {{{ Variable definitions
+-- Themes define colours, icons, and wallpapers
+beautiful.init("/usr/share/awesome/themes/default/theme.lua")
+
+-- This is used later as the default terminal and editor to run.
+terminal = "konsole"
+editor = os.getenv("EDITOR") or "vim"
+editor_cmd = terminal .. " -e " .. editor
+
+-- Default modkey.
+-- Usually, Mod4 is the key with a logo between Control and Alt.
+-- If you do not like this or do not have such a key,
+-- I suggest you to remap Mod4 to another key using xmodmap or other tools.
+-- However, you can use another modifier like Mod1, but it may interact with others.
+modkey = "Mod4"
+
+-- Tags
+require("tags")
+
+-- {{{ Wallpaper
+if beautiful.wallpaper then
+ for s = 1, screen.count() do
+ gears.wallpaper.maximized(beautiful.wallpaper, s, true)
+ end
+end
+-- }}}
+
+-- {{{ Menu
+-- Create a laucher widget and a main menu
+myawesomemenu = {
+ { "manual", terminal .. " -e man awesome" },
+ { "edit config", editor_cmd .. " " .. awesome.conffile },
+ { "restart", awesome.restart },
+ { "quit", awesome.quit }
+}
+
+mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, beautiful.awesome_icon },
+ { "open terminal", terminal }
+ }
+ })
+
+mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon,
+ menu = mymainmenu })
+
+-- Menubar configuration
+menubar.utils.terminal = terminal -- Set the terminal for applications that require it
+-- }}}
+
+-- {{{ Wibox
+-- Create a textclock widget
+mytextclock = awful.widget.textclock()
+
+-- Create a wibox for each screen and add it
+mywibox = {}
+
+-- Create a wibox for each screen and add it
+mywibox = {}
+mypromptbox = {}
+mylayoutbox = {}
+mytaglist = {}
+mytaglist.buttons = awful.util.table.join(
+ awful.button({ }, 1, awful.tag.viewonly),
+ awful.button({ modkey }, 1, awful.client.movetotag),
+ awful.button({ }, 3, awful.tag.viewtoggle),
+ awful.button({ modkey }, 3, awful.client.toggletag),
+ awful.button({ }, 4, function(t) awful.tag.viewnext(awful.tag.getscreen(t)) end),
+ awful.button({ }, 5, function(t) awful.tag.viewprev(awful.tag.getscreen(t)) end)
+ )
+mytasklist = {}
+mytasklist.buttons = awful.util.table.join(
+ awful.button({ }, 1, function (c)
+ if c == client.focus then
+ c.minimized = true
+ else
+ -- Without this, the following
+ -- :isvisible() makes no sense
+ c.minimized = false
+ if not c:isvisible() then
+ awful.tag.viewonly(c:tags()[1])
+ end
+ -- This will also un-minimize
+ -- the client, if needed
+ client.focus = c
+ c:raise()
+ end
+ end),
+ awful.button({ }, 3, function ()
+ if instance then
+ instance:hide()
+ instance = nil
+ else
+ instance = awful.menu.clients({ width=250 })
+ end
+ end),
+ awful.button({ }, 4, function ()
+ awful.client.focus.byidx(1)
+ if client.focus then client.focus:raise() end
+ end),
+ awful.button({ }, 5, function ()
+ awful.client.focus.byidx(-1)
+ if client.focus then client.focus:raise() end
+ end))
+
+for s = 1, screen.count() do
+ -- Create a promptbox for each screen
+ mypromptbox[s] = awful.widget.prompt()
+ -- Create an imagebox widget which will contains an icon indicating which layout we're using.
+ -- We need one layoutbox per screen.
+ mylayoutbox[s] = awful.widget.layoutbox(s)
+ mylayoutbox[s]:buttons(awful.util.table.join(
+ awful.button({ }, 1, function () awful.layout.inc(layouts, 1) end),
+ awful.button({ }, 3, function () awful.layout.inc(layouts, -1) end),
+ awful.button({ }, 4, function () awful.layout.inc(layouts, 1) end),
+ awful.button({ }, 5, function () awful.layout.inc(layouts, -1) end)))
+ -- Create a taglist widget
+ mytaglist[s] = awful.widget.taglist(s, awful.widget.taglist.filter.all, mytaglist.buttons)
+
+ -- Create a tasklist widget
+ mytasklist[s] = awful.widget.tasklist(s, awful.widget.tasklist.filter.currenttags, mytasklist.buttons)
+
+ -- Create the wibox
+ mywibox[s] = awful.wibox({ position = "top", screen = s })
+
+ -- Widgets that are aligned to the left
+ local left_layout = wibox.layout.fixed.horizontal()
+ left_layout:add(mylauncher)
+ left_layout:add(mytaglist[s])
+ left_layout:add(mypromptbox[s])
+
+ -- Widgets that are aligned to the right
+ local right_layout = wibox.layout.fixed.horizontal()
+ if s == 1 then right_layout:add(wibox.widget.systray()) end
+ --right_layout:add(APW)
+ right_layout:add(mytextclock)
+ right_layout:add(mylayoutbox[s])
+
+ -- Now bring it all together (with the tasklist in the middle)
+ local layout = wibox.layout.align.horizontal()
+ layout:set_left(left_layout)
+ layout:set_middle(mytasklist[s])
+ layout:set_right(right_layout)
+
+ mywibox[s]:set_widget(layout)
+end
+-- }}}
+
+-- {{{ Mouse bindings
+root.buttons(awful.util.table.join(
+ awful.button({ }, 3, function () mymainmenu:toggle() end),
+ awful.button({ }, 4, awful.tag.viewnext),
+ awful.button({ }, 5, awful.tag.viewprev)
+))
+-- }}}
+
+-- {{{ Key bindings
+globalkeys = awful.util.table.join(
+ awful.key({ modkey, }, "Left", awful.tag.viewprev ),
+ awful.key({ modkey, }, "Right", awful.tag.viewnext ),
+ awful.key({ modkey, }, "Escape", awful.tag.history.restore),
+
+ awful.key({ modkey, }, "j",
+ function ()
+ awful.client.focus.byidx( 1)
+ if client.focus then client.focus:raise() end
+ end),
+ awful.key({ modkey, }, "k",
+ function ()
+ awful.client.focus.byidx(-1)
+ if client.focus then client.focus:raise() end
+ end),
+ awful.key({ modkey, }, "w", function () mymainmenu:show() end),
+
+ -- Layout manipulation
+ awful.key({ modkey, "Shift" }, "j", function () awful.client.swap.byidx( 1) end),
+ awful.key({ modkey, "Shift" }, "k", function () awful.client.swap.byidx( -1) end),
+ awful.key({ modkey, "Control" }, "j", function () awful.screen.focus_relative( 1) end),
+ awful.key({ modkey, "Control" }, "k", function () awful.screen.focus_relative(-1) end),
+ awful.key({ modkey, }, "u", awful.client.urgent.jumpto),
+ awful.key({ modkey, }, "Tab",
+ function ()
+ awful.client.focus.history.previous()
+ if client.focus then
+ client.focus:raise()
+ end
+ end),
+
+ -- Standard program
+ awful.key({ modkey, }, "Return", function () awful.util.spawn(terminal) end),
+ awful.key({ modkey, "Control" }, "r", awesome.restart),
+ awful.key({ modkey, "Shift" }, "q", awesome.quit),
+
+ awful.key({ modkey, }, "l", function () awful.tag.incmwfact( 0.05) end),
+ awful.key({ modkey, }, "h", function () awful.tag.incmwfact(-0.05) end),
+ awful.key({ modkey, "Shift" }, "h", function () awful.tag.incnmaster( 1) end),
+ awful.key({ modkey, "Shift" }, "l", function () awful.tag.incnmaster(-1) end),
+ awful.key({ modkey, "Control" }, "h", function () awful.tag.incncol( 1) end),
+ awful.key({ modkey, "Control" }, "l", function () awful.tag.incncol(-1) end),
+ awful.key({ modkey, }, "space", function () awful.layout.inc(layouts, 1) end),
+ awful.key({ modkey, "Shift" }, "space", function () awful.layout.inc(layouts, -1) end),
+
+ awful.key({ modkey, "Control" }, "n", awful.client.restore),
+
+ -- Prompt
+ awful.key({ modkey }, "r", function () mypromptbox[mouse.screen]:run() end),
+
+ awful.key({ modkey }, "x",
+ function ()
+ awful.prompt.run({ prompt = "Run Lua code: " },
+ mypromptbox[mouse.screen].widget,
+ awful.util.eval, nil,
+ awful.util.getdir("cache") .. "/history_eval")
+ end),
+ -- Menubar
+ awful.key({ modkey }, "p", function() menubar.show() end)
+
+ -- Pulseaudio widget
+ --awful.key({ }, "XF86AudioRaiseVolume", APW.Up),
+ --awful.key({ }, "XF86AudioLowerVolume", APW.Down),
+ --awful.key({ }, "XF86AudioMute", APW.ToggleMute)
+)
+
+clientkeys = awful.util.table.join(
+ awful.key({ modkey, }, "f", function (c) c.fullscreen = not c.fullscreen end),
+ awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end),
+ awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ),
+ awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end),
+ awful.key({ modkey, }, "o", awful.client.movetoscreen ),
+ awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end),
+ awful.key({ modkey, }, "n",
+ function (c)
+ -- The client currently has the input focus, so it cannot be
+ -- minimized, since minimized clients can't have the focus.
+ c.minimized = true
+ end),
+ awful.key({ modkey, }, "m",
+ function (c)
+ c.maximized_horizontal = not c.maximized_horizontal
+ c.maximized_vertical = not c.maximized_vertical
+ end)
+)
+
+-- Bind all key numbers to tags.
+-- Be careful: we use keycodes to make it works on any keyboard layout.
+-- This should map on the top row of your keyboard, usually 1 to 9.
+for i = 1, 9 do
+ globalkeys = awful.util.table.join(globalkeys,
+ awful.key({ modkey }, "#" .. i + 9,
+ function ()
+ local screen = mouse.screen
+ local tag = awful.tag.gettags(screen)[i]
+ if tag then
+ awful.tag.viewonly(tag)
+ end
+ end),
+ awful.key({ modkey, "Control" }, "#" .. i + 9,
+ function ()
+ local screen = mouse.screen
+ local tag = awful.tag.gettags(screen)[i]
+ if tag then
+ awful.tag.viewtoggle(tag)
+ end
+ end),
+ awful.key({ modkey, "Shift" }, "#" .. i + 9,
+ function ()
+ local tag = awful.tag.gettags(client.focus.screen)[i]
+ if client.focus and tag then
+ awful.client.movetotag(tag)
+ end
+ end),
+ awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
+ function ()
+ local tag = awful.tag.gettags(client.focus.screen)[i]
+ if client.focus and tag then
+ awful.client.toggletag(tag)
+ end
+ end))
+end
+
+clientbuttons = awful.util.table.join(
+ awful.button({ }, 1, function (c) client.focus = c; c:raise() end),
+ awful.button({ modkey }, 1, awful.mouse.client.move),
+ awful.button({ modkey }, 3, awful.mouse.client.resize))
+
+-- Set keys
+root.keys(globalkeys)
+-- }}}
+
+-- {{{ Rules
+awful.rules.rules = {
+ -- All clients will match this rule.
+ { rule = { },
+ properties = { border_width = beautiful.border_width,
+ border_color = beautiful.border_normal,
+ focus = awful.client.focus.filter,
+ keys = clientkeys,
+ buttons = clientbuttons } },
+ { rule = { class = "MPlayer" },
+ properties = { floating = true } },
+ { rule = { class = "pinentry" },
+ properties = { floating = true } },
+ { rule = { class = "gimp" },
+ properties = { floating = true } },
+ -- Set Firefox to always map on tags number 2 of screen 1.
+ -- { rule = { class = "Firefox" },
+ -- properties = { tag = tags[1][2] } },
+}
+-- }}}
+
+-- {{{ Signals
+-- Signal function to execute when a new client appears.
+client.connect_signal("manage", function (c, startup)
+ -- Enable sloppy focus
+ c:connect_signal("mouse::enter", function(c)
+ if awful.layout.get(c.screen) ~= awful.layout.suit.magnifier
+ and awful.client.focus.filter(c) then
+ client.focus = c
+ end
+ end)
+
+ if not startup then
+ -- Set the windows at the slave,
+ -- i.e. put it at the end of others instead of setting it master.
+ -- awful.client.setslave(c)
+
+ -- Put windows in a smart way, only if they does not set an initial position.
+ if not c.size_hints.user_position and not c.size_hints.program_position then
+ awful.placement.no_overlap(c)
+ awful.placement.no_offscreen(c)
+ end
+ end
+
+ local titlebars_enabled = false
+ if titlebars_enabled and (c.type == "normal" or c.type == "dialog") then
+ -- buttons for the titlebar
+ local buttons = awful.util.table.join(
+ awful.button({ }, 1, function()
+ client.focus = c
+ c:raise()
+ awful.mouse.client.move(c)
+ end),
+ awful.button({ }, 3, function()
+ client.focus = c
+ c:raise()
+ awful.mouse.client.resize(c)
+ end)
+ )
+
+ -- Widgets that are aligned to the left
+ local left_layout = wibox.layout.fixed.horizontal()
+ left_layout:add(awful.titlebar.widget.iconwidget(c))
+ left_layout:buttons(buttons)
+
+ -- Widgets that are aligned to the right
+ local right_layout = wibox.layout.fixed.horizontal()
+ right_layout:add(awful.titlebar.widget.floatingbutton(c))
+ right_layout:add(awful.titlebar.widget.maximizedbutton(c))
+ right_layout:add(awful.titlebar.widget.stickybutton(c))
+ right_layout:add(awful.titlebar.widget.ontopbutton(c))
+ right_layout:add(awful.titlebar.widget.closebutton(c))
+
+ -- The title goes in the middle
+ local middle_layout = wibox.layout.flex.horizontal()
+ local title = awful.titlebar.widget.titlewidget(c)
+ title:set_align("center")
+ middle_layout:add(title)
+ middle_layout:buttons(buttons)
+
+ -- Now bring it all together
+ local layout = wibox.layout.align.horizontal()
+ layout:set_left(left_layout)
+ layout:set_right(right_layout)
+ layout:set_middle(middle_layout)
+
+ awful.titlebar(c):set_widget(layout)
+ end
+end)
+
+client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
+client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
+-- }}}
--- /dev/null
+-- {{{ Layouts
+-- Table of layouts to cover with awful.layout.inc, order matters.
+layouts =
+{
+ awful.layout.suit.floating,
+ awful.layout.suit.tile,
+ awful.layout.suit.tile.left,
+ awful.layout.suit.tile.bottom,
+ awful.layout.suit.tile.top,
+ awful.layout.suit.fair,
+ awful.layout.suit.fair.horizontal,
+ awful.layout.suit.spiral,
+ awful.layout.suit.spiral.dwindle,
+ awful.layout.suit.max,
+ awful.layout.suit.max.fullscreen,
+ awful.layout.suit.magnifier
+}
+-- }}}
+
+-- {{{ Tags
+local mytags = {}
+-- {{{ single screen
+mytags[1] = {}
+mytags[1][1] = {
+ { name = "1-test", layout = awful.layout.suit.magnifier, wmfact=0.87 },
+ { name = "2", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "3", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "4", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "5", layout = awful.layout.suit.tile, wmfact=0.3 },
+ { name = "6", layout = awful.layout.suit.magnifier, wmfact=0.88 },
+ { name = "7", layout = awful.layout.suit.tile.bottom, wmfact=0.84 },
+ { name = "8", layout = awful.layout.suit.max, wmfact=0.7 },
+ { name = "9", layout = awful.layout.suit.max, wmfact=0.5 },
+}
+-- }}}
+
+-- {{{ Dual screen
+mytags[2] = {}
+mytags[2][1] = {
+ { name = "1-test", layout = awful.layout.suit.magnifier, wmfact=0.87 },
+ { name = "2", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "3", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "4", layout = awful.layout.suit.tile.left, wmfact=0.6 },
+ { name = "5", layout = awful.layout.suit.tile, wmfact=0.3 },
+ { name = "6", layout = awful.layout.suit.magnifier, wmfact=0.88 },
+ { name = "7", layout = awful.layout.suit.tile.bottom, wmfact=0.84 },
+ { name = "8", layout = awful.layout.suit.max, wmfact=0.7 },
+ { name = "9", layout = awful.layout.suit.max, wmfact=0.5 },
+}
+
+mytags[2][2] = {
+ { name = "1-www", layout = awful.layout.suit.max, wmfact=0.5 },
+ { name = "2-im", layout = awful.layout.suit.max, wmfact=0.5 },
+ { name = "3-music", layout = awful.layout.suit.tile.bottom, wmfact=0.1 },
+ { name = "4", layout = awful.layout.suit.tile.bottom, wmfact=0.9 },
+ { name = "5", layout = awful.layout.suit.max, wmfact=0.5 },
+ { name = "6", layout = awful.layout.suit.floating, wmfact=0.5 },
+ { name = "7", layout = awful.layout.suit.floating, wmfact=0.5 },
+ { name = "8", layout = awful.layout.suit.floating, wmfact=0.5 },
+ { name = "9", layout = awful.layout.suit.floating, wmfact=0.5 },
+}
+-- }}}
+
+tags = {}
+local sc = screen.count()
+for s = 1, sc do
+ tags[s] = {}
+ for i,v in ipairs(mytags[sc][s]) do
+ tags[s][i] = awful.tag.add(v.name, { layout = v.layout, screen = s })
+ end
+ tags[s][1].selected = true
+end
+--if screen.count() == 2 then
+-- for s = 1, screen.count() do
+-- tags[s] = {}
+-- for i,v in ipairs(mytags[s]) do
+-- tags[s][i] = awful.tag.add(v.name, { layout = v.layout, screen = s })
+-- end
+-- tags[s][1].selected = true
+-- end
+--end
+-- }}}
--- /dev/null
+#!/bin/bash
+
+# make sure to only remove symlinks and unneeded dicts
+keep_dicts=('de_DE' 'fr_FR' 'en_US' 'en_GB')
+dicts="$(ls /usr/share/hunspell/* /usr/share/myspell/dicts/*)"
+
+for keep_dict in ${keep_dicts[@]}; do
+ dicts=$(echo $dicts | sed "s/\S*${keep_dict}\S* //g")
+done
+
+sudo rm ${dicts[@]}
#!/bin/bash
-args='-Xms128M -Xmx2048M -cp /usr/share/java/weka/weka.jar:/usr/share/java/mariadb-jdbc/mariadb-java-client.jar'
+args='-Xms512M -Xmx4096M -cp /usr/share/java/weka/weka.jar:/usr/share/java/mariadb-jdbc/mariadb-java-client.jar'
java $args weka.gui.GUIChooser
--- /dev/null
+## Skeleton config file for RetroArch
+
+# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
+# This will be overridden by explicit command line options.
+# savefile_directory =
+
+# Save all save states (*.state) to this directory.
+# This will be overridden by explicit command line options.
+# savestate_directory =
+
+# Automatically saves a savestate at the end of RetroArch's lifetime.
+# The path is $SRAM_PATH.auto.
+# RetroArch will automatically load any savestate with this path on startup.
+# savestate_auto_save = false
+
+# Load libretro from a dynamic location for dynamically built RetroArch.
+# This option is mandatory.
+
+# If a directory, RetroArch will look through the directory until it finds an implementation
+# that appears to support the extension of the ROM loaded.
+# This could fail if ROM extensions overlap.
+libretro_path = "/usr/lib/libretro/libretro-mednafen-psx.so"
+
+# Environment variables internally in RetroArch.
+# Implementations can tap into this user-specificed information to enable functionality
+# that is deemed too obscure to expose directly.
+# Some variables might be "standardized" at a later time if needed.
+# The string is formatted as key value pairs delimited by a semicolon ';'.
+# Any white space between the delimiter ';' and the '=' is significant.
+# I.e.: "key1=value1;key2=value2;..."
+# environment_variables =
+
+# Sets the "system" directory.
+# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
+system_directory = "/mnt/Skaro/roms/psx/bios"
+
+#### Video
+
+# Video driver to use. "gl", "xvideo", "sdl"
+# video_driver = "gl"
+
+# Windowed xscale and yscale
+# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
+# video_xscale = 3.0
+# video_yscale = 3.0
+
+# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
+# video_fullscreen_x = 0
+# video_fullscreen_y = 0
+
+# Start in fullscreen. Can be changed at runtime.
+# video_fullscreen = false
+
+# If fullscreen, prefer using a windowed fullscreen mode.
+# video_windowed_fullscreen = true
+
+# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
+# suggests RetroArch to use that particular monitor.
+# video_monitor_index = 0
+
+# Forcibly disable composition. Only works in Windows Vista/7 for now.
+# video_disable_composition = false
+
+# Video vsync.
+# video_vsync = true
+
+# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
+# video_smooth = true
+
+# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio.
+# video_force_aspect = true
+
+# A floating point value for video aspect ratio (width / height).
+# If this is not set, aspect ratio is assumed to be automatic.
+# Behavior then is defined by video_aspect_ratio_auto.
+# video_aspect_ratio =
+
+# If this is true and video_aspect_ratio is not set,
+# aspect ratio is decided by libretro implementation.
+# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
+# video_aspect_ratio_auto = false
+
+# Forces cropping of overscanned frames.
+# Exact behavior of this option is implementation specific.
+# video_crop_overscan = false
+
+# Path to Cg shader.
+# video_cg_shader = "/path/to/cg/shader.cg"
+
+# Path to GLSL XML shader. If both Cg shader path and XML shader path are defined,
+# Cg shader will take priority unless overridden in video_shader_type.
+# video_bsnes_shader = "/path/to/bsnes/xml/shader.shader"
+
+# Which shader type to use. Valid values are "cg", "bsnes", "none" and "auto"
+# video_shader_type = auto
+
+# Defines a directory where XML shaders are kept.
+# video_shader_dir =
+
+# Render to texture first. Useful when doing multi-pass shaders or control the output of shaders better.
+# video_render_to_texture = false
+
+# Defines the video scale of render-to-texture.
+# The output FBO size is scaled by these amounts against the input size (typically 256 * 224 for SNES).
+# video_fbo_scale_x = 2.0
+# video_fbo_scale_y = 2.0
+
+# Define shader to use for second pass (needs render-to-texture).
+# video_second_pass_shader = "/path/to/second/shader.{cg,shader}"
+
+# Defines if bilinear filtering is used during second pass (needs render-to-texture).
+# video_second_pass_smooth = true
+
+# CPU-based filter. Path to a bSNES CPU filter (*.filter)
+# video_filter =
+
+# Path to a TTF font used for rendering messages. This path must be defined to enable fonts.
+# Do note that the _full_ path of the font is necessary!
+# video_font_path =
+
+# Size of the TTF font rendered.
+# video_font_size = 48
+
+# Attempt to scale the font to fit better for multiple window sizes.
+# video_font_scale = true
+
+# Enable usage of OSD messages.
+# video_font_enable = true
+
+# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
+# [0.0, 0.0] maps to the lower left corner of the screen.
+# video_message_pos_x = 0.05
+# video_message_pos_y = 0.05
+
+# Color for message. The value is treated as a hexadecimal value.
+# It is a regular RGB hex number, i.e. red is "ff0000".
+# video_message_color = ffffff
+
+# Video refresh rate of your monitor.
+# Used to calculate a suitable audio input rate.
+# video_refresh_rate = 59.95
+
+# Allows libretro cores to set rotation modes.
+# Setting this to false will honor, but ignore this request.
+# This is useful for vertically oriented games where one manually rotates the monitor.
+# video_allow_rotate = true
+
+#### Audio
+
+# Enable audio.
+# audio_enable = true
+
+# Audio output samplerate.
+# audio_out_rate = 48000
+
+# When altering audio_in_rate on-the-fly, define by how much each time.
+# audio_rate_step = 0.25
+
+# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
+# audio_driver =
+
+# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
+# audio_device =
+
+# External DSP plugin that processes audio before it's sent to the driver.
+# audio_dsp_plugin =
+
+# Will sync (block) on audio. Recommended.
+# audio_sync = true
+
+# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
+# audio_latency = 64
+
+# Enable experimental audio rate control.
+# audio_rate_control = true
+
+# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
+# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
+# audio_rate_control_delta = 0.005
+
+# Audio volume. Volume is expressed in dB.
+# 0 dB is normal volume. No gain will be applied.
+# Gain can be controlled in runtime with input_volume_up/input_volume_down.
+# audio_volume = 0.0
+
+#### Input
+
+# Input driver. Depending on video driver, it might force a different input driver.
+# input_driver = sdl
+
+# Defines axis threshold. Possible values are [0.0, 1.0]
+# input_axis_threshold = 0.5
+
+# Path to input overlay
+# input_overlay =
+
+# Enable input auto-detection (used on Android). Will attempt to autoconfigure
+# gamepads, Plug-and-Play style.
+# input_autodetect_enable = true
+
+# Enable debug input key reporting on-screen.
+# input_debug_enable = false
+
+# Keyboard input. Will recognize normal keypresses and special keys like "left", "right", and so on.
+# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
+# rather than relying on a default.
+# input_player1_a = x
+# input_player1_b = z
+# input_player1_y = a
+# input_player1_x = s
+# input_player1_start = enter
+# input_player1_select = rshift
+# input_player1_l = q
+# input_player1_r = w
+# input_player1_left = left
+# input_player1_right = right
+# input_player1_up = up
+# input_player1_down = down
+# input_player1_l2 =
+# input_player1_r2 =
+# input_player1_l3 =
+# input_player1_r3 =
+
+# Two analog sticks (DualShock-esque).
+# Bound as usual, however, if a real analog axis is bound,
+# it can be read as a true analog.
+# Positive X axis is right, Positive Y axis is down.
+# input_player1_l_x_plus =
+# input_player1_l_x_minus =
+# input_player1_l_y_plus =
+# input_player1_l_y_minus =
+# input_player1_r_x_plus =
+# input_player1_r_x_minus =
+# input_player1_r_y_plus =
+# input_player1_r_y_minus =
+
+# If desired, it is possible to override which joypads are being used for player 1 through 5. First joypad available is 0.
+# input_player1_joypad_index = 0
+# input_player2_joypad_index = 1
+# input_player3_joypad_index = 2
+# input_player4_joypad_index = 3
+# input_player5_joypad_index = 4
+# Player 6-8 is not directly expected by libretro API, but we'll futureproof it.
+# input_player6_joypad_index = 5
+# input_player7_joypad_index = 6
+# input_player8_joypad_index = 7
+
+# Joypad buttons.
+# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
+# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
+# E.g. "h0up"
+# input_player1_a_btn =
+# input_player1_b_btn =
+# input_player1_y_btn =
+# input_player1_x_btn =
+# input_player1_start_btn =
+# input_player1_select_btn =
+# input_player1_l_btn =
+# input_player1_r_btn =
+# input_player1_left_btn =
+# input_player1_right_btn =
+# input_player1_up_btn =
+# input_player1_down_btn =
+# input_player1_l2_btn =
+# input_player1_r2_btn =
+# input_player1_l3_btn =
+# input_player1_r3_btn =
+
+# Axis for RetroArch D-Pad.
+# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
+# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
+# input_player1_left_axis =
+# input_player1_right_axis =
+# input_player1_up_axis =
+# input_player1_down_axis =
+
+# Holding the turbo while pressing another button will let the button enter a turbo mode
+# where the button state is modulated with a periodic signal.
+# The modulation stops when the button itself (not turbo button) is released.
+# input_player1_turbo =
+
+# Describes the period and how long of that period a turbo-enabled button should behave.
+# Numbers are described in frames.
+# input_turbo_period = 6
+# input_turbo_duty_cycle = 3
+
+# This goes all the way to player 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
+# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
+
+# Toggles fullscreen.
+# input_toggle_fullscreen = f
+
+# Saves state.
+# input_save_state = f2
+# Loads state.
+# input_load_state = f4
+
+# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
+# When slot is != 0, path will be $path%d, where %d is slot number.
+# input_state_slot_increase = f7
+# input_state_slot_decrease = f6
+
+# Toggles between fast-forwarding and normal speed.
+# input_toggle_fast_forward = space
+
+# Hold for fast-forward. Releasing button disables fast-forward.
+# input_hold_fast_forward = l
+
+# Key to exit emulator cleanly.
+# Killing it in any hard way (SIGTERM, SIGKILL, etc, will terminate emulator without saving RAM, etc.)
+# input_exit_emulator = escape
+
+# Applies next and previous XML/Cg shader in directory.
+# input_shader_next = m
+# input_shader_prev = n
+
+# Hold button down to rewind. Rewinding must be enabled.
+# input_rewind = r
+
+# Toggle between recording and not.
+# input_movie_record_toggle = o
+
+# Toggle between paused and non-paused state
+# input_pause_toggle = p
+
+# Frame advance when game is paused
+# input_frame_advance = k
+
+# Reset the emulated SNES.
+# input_reset = h
+
+# Configures DSP plugin
+# input_dsp_config = c
+
+# Cheats.
+# input_cheat_index_plus = y
+# input_cheat_index_minus = t
+# input_cheat_toggle = u
+
+# Mute/unmute audio
+# input_audio_mute = f9
+
+# Take screenshot
+# input_screenshot = f8
+
+# Netplay flip players.
+# input_netplay_flip_players = i
+
+# Hold for slowmotion.
+# input_slowmotion = e
+
+# Enable other hotkeys.
+# If this hotkey is bound to either keyboard, joybutton or joyaxis,
+# all other hotkeys will be disabled unless this hotkey is also held at the same time.
+# This is useful for RETRO_KEYBOARD centric implementations
+# which query a large area of the keyboard, where it is not desirable
+# that hotkeys get in the way.
+
+# Alternatively, all hotkeys for keyboard could be disabled by the user.
+# input_enable_hotkey =
+
+# Increases audio volume.
+# input_volume_up = kp_plus
+# Decreases audio volume.
+# input_volume_down = kp_minus
+
+# Toggles to next overlay. Wraps around.
+# input_overlay_next =
+
+#### Misc
+
+# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
+# rewind_enable = false
+
+# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
+# The buffer should be approx. 20MB per minute of buffer time.
+# rewind_buffer_size = 20
+
+# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
+# rewind_granularity = 1
+
+# Pause gameplay when window focus is lost.
+# pause_nonactive = true
+
+# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
+# The interval is measured in seconds. A value of 0 disables autosave.
+# autosave_interval =
+
+# When being client over netplay, use keybinds for player 1.
+# netplay_client_swap_input = false
+
+# Path to XML cheat database (as used by bSNES).
+# cheat_database_path =
+
+# Path to XML cheat config, a file which keeps track of which
+# cheat settings are used for individual games.
+# If the file does not exist, it will be created.
+# cheat_settings_path =
+
+# Directory to dump screenshots to.
+# screenshot_directory =
+
+# Records video after CPU video filter.
+# video_post_filter_record = false
+
+# Records output of GPU shaded material if available.
+# video_gpu_record = false
+
+# Screenshots output of GPU shaded material if available.
+# video_gpu_screenshot = true
+
+# Block SRAM from being overwritten when loading save states.
+# Might potentially lead to buggy games.
+# block_sram_overwrite = false
+
+# When saving a savestate, save state index is automatically increased before
+# it is saved.
+# Also, when loading a ROM, the index will be set to the highest existing index.
+# There is no upper bound on the index.
+# savestate_auto_index = false
+
+# Slowmotion ratio. When slowmotion, game will slow down by factor.
+# slowmotion_ratio = 3.0
+
+# Enable stdin/network command interface.
+# network_cmd_enable = false
+# network_cmd_port = 55355
+# stdin_cmd_enable = false
+
--- /dev/null
+#!/bin/bash
+
+confpath=~/.config/retroarch
+
+retroarch --appendconfig $confpath/retroarch.joyconfig.shada,$confpath/psx/retroarch-n64.cfg "$*"
confpath=~/.config/retroarch
-retroarch --appendconfig $confpath/retroarch.joyconfig,$confpath/psx/retroarch-psx.cfg "$*"
+retroarch --appendconfig $confpath/retroarch.joyconfig.shada,$confpath/psx/retroarch-psx.cfg "$*"
# video_vsync = true
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
-video_smooth = false
+# video_smooth = true
# Forces rendering area to stay equal to game aspect ratio or as defined in video_aspect_ratio.
# video_force_aspect = true
# audio_rate_step = 0.25
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
-# audio_driver =
+audio_driver = pulse
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =
# it is saved.
# Also, when loading a ROM, the index will be set to the highest existing index.
# There is no upper bound on the index.
-# savestate_auto_index = false
+savestate_auto_index = true
# Slowmotion ratio. When slowmotion, game will slow down by factor.
# slowmotion_ratio = 3.0
hash -d chroot_master=/buildsystem/master/buildroot
hash -d chroot_lib32=/buildsystem/lib32/buildroot
hash -d wineprefixes=/mnt/sdd5/wineprefixes
+hash -d UniMaas=~/Dropbox/Documents/UniMaas
# set some env variables
export _gamedir=/mnt/Skaro/Games/Linux/HumbleBundle